EDGE 1.31-RC#1

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andrewj
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EDGE 1.31-RC#1

Postby andrewj » Thu 26 Jun 2008 8:50 am

START YOUR TESTING ENGINES BOYS! :D

A minimal testing package for EDGE 1.31 RC#1 has been put on speedyshare here:

http://www.speedyshare.com/163868994.html

Please give it a test drive, making sure it fixes all the bugs I said it does. After 2 or 3 weeks and nothing is wrong with it, I'll put it on SourceForge for wider distribution (with more stuff in it, readme, demos, changelog etc).

RC means Release Candidate, i.e. after a month or two of testing it should become the full 1.31 release. That means no new features (unless it is trivial), only bug fixing.

RC#1 CHANGELOG (since TEST#2)

- added BOT skill levels
- support for FLAT lighting
- sand-boxed all the Lua code (user safety)
- more control over hud.render_automap()
- new Lua function: player.hurt_angle()
- new Lua function: player.power_left()
- map format support for things on extrafloors
- removed LZO library (savegames <= 1.28a won't work)

- fixed dynamic lights on slopes and sliding doors
- fixed markers on rotated automaps
- fixed ADDITIVE lights on mid-masked textures
- fixed timing of Super Shotgun
- fixed crash bug with ceiling slopes
- fixed problem loading some OGG sounds
- fixed timidity patch loading

P.S. I probably should have included an updated Lua HUD manual. You can view it online here:
http://edge.svn.sourceforge.net/viewvc/ ... _huds.html
Last edited by andrewj on Fri 27 Jun 2008 5:38 am, edited 1 time in total.

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Joppu
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Postby Joppu » Thu 26 Jun 2008 9:09 am

Speedyshare... :D
too bad it deletes files pretty soon if they are not downloaded

but I'll test it

EDIT

well, not much new stuff, but seems to work well :D

But, no music (vista fails again)

But, would it be possible to get collision and hitboxes with other shape than the "square" we have now?

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Lobo
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Postby Lobo » Thu 26 Jun 2008 9:41 pm

, Lonely Meadows TC,
, DoomP.A.L.

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Postby sierraoscar19 » Tue 08 Jul 2008 7:49 am

I get a message that says the file is deleted...

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