Search found 132 matches

by zZaRDoZz
Tue 13 Jul 2010 8:21 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 95776

You've been playing with 3d floors again- a good decorative use of it. If you wanted to capture the ambiance of the first movie, you could have a row of dynamic lights flashing down that hallway in turn. Then again I think you're going for that maintenance-access feel.
by zZaRDoZz
Mon 05 Jul 2010 9:53 pm
Forum: Feature Suggestions
Topic: FPS increase?
Replies: 21
Views: 9537

Tragos said: Correct me if I'm wrong, but doesn't Edge have more in common with the Build engine than with ID tech 1 at this point? I'm still trying to understand this statement Tragos. I'm not correcting you as I don't have the technical knowledge to do so. I've been to your site and can see you've...
by zZaRDoZz
Fri 02 Jul 2010 12:32 pm
Forum: Feature Suggestions
Topic: FPS increase?
Replies: 21
Views: 9537

It makes GzDoom and PrBoomplus run nicely on my totally under-gunned machine is all I can say. It doesn't seem to help zdoom though, which runs like a three legged dog. I don't think anyone who's for or against it has any illusion that it's going to happen Andrew, I was just daydreaming along with o...
by zZaRDoZz
Thu 01 Jul 2010 10:55 pm
Forum: Feature Suggestions
Topic: MDL model format.. a theory, not a suggestion.
Replies: 2
Views: 2939

The coder above never said what twice as inefficient meant. If a rendered triangle in MD2 format takes 80 bytes then I'd say that would add up. If it were just 8 bytes however, considering the average hollow box with a door and a window probably doesn't use a huge number of triangles, the savings wo...
by zZaRDoZz
Wed 30 Jun 2010 7:07 pm
Forum: Feature Suggestions
Topic: FPS increase?
Replies: 21
Views: 9537

Karnizero: If you want 70 FPS, you mean that you want the game to show 70 Frames each second, but don't forget that original Doom shows 35 Frames each second, so either it's pointless to have higher framerate or you don't want to follow the real Doom timing "rules". Many ports that are und...
by zZaRDoZz
Wed 30 Jun 2010 1:21 pm
Forum: Feature Suggestions
Topic: FPS increase?
Replies: 21
Views: 9537

Or 70 fps (35X2). That thread at DW suggested it wasn't too hard if you used another port's code, which isn't optimized for edge unfortunately. Entryway suggested it was "a days worth of work" So let's call it medium difficulty. It would be nice though, one of the best renderers with uncap...
by zZaRDoZz
Wed 30 Jun 2010 4:17 am
Forum: Feature Suggestions
Topic: FPS increase?
Replies: 21
Views: 9537

by zZaRDoZz
Sat 26 Jun 2010 11:00 am
Forum: General Discussion
Topic: Test binary : EDGE 1.35b
Replies: 6
Views: 2965

EDGE 1.35b runs smooth in everything I can throw at it.

edit 6/28
by zZaRDoZz
Sat 26 Jun 2010 10:11 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 95776

Haha! pixels for the win!

Hi res all the way around or just the front view?
by zZaRDoZz
Fri 25 Jun 2010 6:09 pm
Forum: Feature Suggestions
Topic: MDL model format.. a theory, not a suggestion.
Replies: 2
Views: 2939

MDL model format.. a theory, not a suggestion.

I've been reading through the directQ developer blog and found a statement that caught me off guard. I've also made some enhancements to the basic code as it was released last year. I'm not a fan of the renderer for the Quake 1/II model formats, so I switched this one over to something similar to wh...
by zZaRDoZz
Thu 10 Jun 2010 10:01 pm
Forum: General Discussion
Topic: While we're on the subject...
Replies: 4
Views: 2460

While we're on the subject...

Andrew, I know you're retired from EDGE development now but I'd like to see if you think ending Edge with 1.34 in its current state is a good idea. For one thing, a fair number of past mods are incompatible with 1.34. Wouldn't it be wise to reimplement lua along side COAL to return Edge 1.3(5?) back...
by zZaRDoZz
Sat 05 Jun 2010 12:11 am
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14602

by zZaRDoZz
Fri 04 Jun 2010 1:11 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 64839

Tragos: I wanted to like Blood 2, I really did... Though it had some cool moments, it was barely worth $5 in my opinion. B2 is a was a disappointment all the way around, there's almost nothing you could do to it that wouldn't be an improvement. Better pathfinding alone is a game changer for b2 actor...
by zZaRDoZz
Fri 04 Jun 2010 12:53 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 95776

Tragos: They look damn good. Trust me. Much better than re-hashing existing graphics right? Where's your sprites? :D Again, the hard work put in is obvious. The model is good, the poses well chosen. It's just trying to picture the sprite ingame that's hard. it's probably a just a limitation on my mi...
by zZaRDoZz
Fri 04 Jun 2010 3:20 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 95776

by zZaRDoZz
Thu 03 Jun 2010 3:06 pm
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14602

Karnizero: I guess how will be able to build maps for this: with clasic doomin' mapping tools, or with Quake 1/2 mapping tools. I think the answer is pretty clear, but mapping for Doom is much more easy than mapping for Quakes, and with the possibilities that modern Doom Source Ports offer, in my op...
by zZaRDoZz
Tue 01 Jun 2010 1:49 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 64839

by zZaRDoZz
Tue 18 May 2010 12:41 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 64839

Hypertension has 2 episodes. One is based on Blood. The other is loosely built into the blood2 universe. Blood 2 had a Beretta. The revolver Is meant as a token reference to the main character's old west background.
by zZaRDoZz
Sat 10 Apr 2010 11:56 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 95776

XD


Actually death is not the worst outcome as the madness is quite contagious.

Hey what can you say? One of the Admins at a particular blood site has POSITIVE ENERGY scrawled out in huge letters... for their sig.
XD
by zZaRDoZz
Wed 07 Apr 2010 12:17 pm
Forum: Feature Suggestions
Topic: Should this forum still exist?
Replies: 4
Views: 3924

by zZaRDoZz
Fri 02 Apr 2010 8:56 pm
Forum: General Discussion
Topic: A sad 'goodbye' to EDGE Editing
Replies: 7
Views: 3019

It's sad to see that COAL will never be fully implemented. No criticisms of Andrew though, he should get a free beer every time he returns as far as I'm concerned. I don't have 1/10 the experience with doom ports that most of you have had, yet I've recently had the pleasure of comparing DUKEDOOM for...
by zZaRDoZz
Tue 30 Mar 2010 6:35 pm
Forum: Projects for EDGE
Topic: [WIP] Doom: Hell Chaos II
Replies: 5
Views: 2809

by zZaRDoZz
Tue 30 Mar 2010 1:54 am
Forum: Projects for EDGE
Topic: [WIP] Doom: Hell Chaos II
Replies: 5
Views: 2809

Is it possible to be teased to death? :?
i spent 5 min. trying to download something that was not there.
by zZaRDoZz
Thu 25 Mar 2010 2:42 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 95776

by zZaRDoZz
Thu 25 Mar 2010 2:35 pm
Forum: General Discussion
Topic: Starships Size Comparisons
Replies: 13
Views: 3518

Karnizero: In such case, the Deep Space 9 Bajoran Station could be considered a ship too, because it can move, and it has also a considerably high fire power. All space stations have "station keeping" abilities including real ones. Gravity and friction being what they are (there's no such ...
by zZaRDoZz
Wed 24 Mar 2010 8:08 pm
Forum: General Discussion
Topic: Starships Size Comparisons
Replies: 13
Views: 3518

by zZaRDoZz
Wed 24 Mar 2010 7:02 pm
Forum: General Discussion
Topic: Starships Size Comparisons
Replies: 13
Views: 3518

by zZaRDoZz
Wed 24 Mar 2010 1:59 am
Forum: General Discussion
Topic: Starships Size Comparisons
Replies: 13
Views: 3518

I couldn't even see some of those.
by zZaRDoZz
Tue 23 Mar 2010 5:13 pm
Forum: Bug Reports
Topic: In Wall Objects
Replies: 4
Views: 3833

Could it be the version of doom you have? 1.9 is standard. Have you loaded map02 underhalls without the edge port? It only happens in this map?
by zZaRDoZz
Tue 23 Mar 2010 5:10 pm
Forum: Help!
Topic: HEELP in my project but im need some man
Replies: 7
Views: 2805

There may be a slight language barrier here. Shotgunner, I saw the term "realistic" and felt the need to warn you that there is a current project, now ongoing, called DooMed Again that aims to create a doom like game with realistic computer generated sprites. This is a project by Agar, who...

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