Search found 370 matches

by Karnizero
Tue 10 Mar 2009 12:09 am
Forum: Feature Suggestions
Topic: Some suggestions
Replies: 13
Views: 3224

Currently you have to spawn your things via RTS to have control over the Z placement. Then i keep my "Z Height" suggestion. :P Your doom pallet editing guide seems interesting, wonder what effects I can get out of this. Can I change the pallet on the fly with EDGE? I would say no, althoug...
by Karnizero
Mon 09 Mar 2009 10:51 pm
Forum: Feature Suggestions
Topic: Some suggestions
Replies: 13
Views: 3224

1.From my limited engine understanding, GLvis is used for the lighting of .BSP map format, ie quake1/2/3 and halflife, Vavoom used some of quakes rendering code so could use such tools, so edge could never support that unless the render was completely redone. That's only a suggestion. I dunno if th...
by Karnizero
Mon 09 Mar 2009 10:35 pm
Forum: Projects for EDGE
Topic: Updated EDGE config file for Slade
Replies: 12
Views: 6071

by Karnizero
Mon 09 Mar 2009 11:24 am
Forum: Feature Suggestions
Topic: Some suggestions
Replies: 13
Views: 3224

by Karnizero
Mon 09 Mar 2009 11:22 am
Forum: Help!
Topic: Some mapping/modding questions
Replies: 24
Views: 5346

I have some time to kill. Message me through Live or something and I'll get you all filled in. ^^ Hehehe. Thanks. I already answered your PM. Finaly, i managed to use and scale my High-resolution textures. I simply downloaded the DHTP texture pack and take a look on how they were defined. But i hav...
by Karnizero
Mon 09 Mar 2009 3:21 am
Forum: Projects for EDGE
Topic: Updated EDGE config file for Slade
Replies: 12
Views: 6071

Updated EDGE config file for Slade

Here you can donwload the EDGE configuration file for Slade Map Editor Download here the lastest versions: Fast download for the last version *CLICK HERE* ( Next links are not sure to work 100% ) Version 2 - December - 2009 (for EDGE 1.34): http://rapidshare.com/files/328842938/Slade_EDGE.zip.html h...
by Karnizero
Sun 08 Mar 2009 11:14 pm
Forum: Feature Suggestions
Topic: Some suggestions
Replies: 13
Views: 3224

Some suggestions

Could be possible for new versions to have... *1.- use of GLVIS, like Vavoom does, making better quality ilumination and nice "shadows" casts. *2.- Slade Config file *3.- Mirrors on floors & ceilings *4.- Custom Coloured sectors. 5.- Slopes <- Forget it. *6.- Sprites custom Offsets on ...
by Karnizero
Sun 08 Mar 2009 11:02 pm
Forum: Help!
Topic: Some mapping/modding questions
Replies: 24
Views: 5346

At any rate I think you should give EDGE a shot. I never said Vavoom was a better port, but in terms of features and what it supports, it's way ahead of us. I will try it, and watch for results. Every port needs an opportunity. :-) EDGE can more than do that. If you've seen any of the screenshots f...
by Karnizero
Sun 08 Mar 2009 1:05 pm
Forum: Help!
Topic: Some mapping/modding questions
Replies: 24
Views: 5346

No colored sectors, no plane reflections (we do have mirrors, just not on floors or ceilings). Don't really know what you mean by ZHeight support for sprites/models (you mean radius/height differences + the scale/aspect stuff?). We have PNG transparency support, but not in model skins. You can use ...
by Karnizero
Sun 08 Mar 2009 2:56 am
Forum: Help!
Topic: Some mapping/modding questions
Replies: 24
Views: 5346

Some mapping/modding questions

Hi. I have some questions about different EDGE features, and what can it offer to me. Currently, I'm using Vavoom Engine but due to some bugs, i need another port, but, i need: -> Custom 3DFloors (Extrafloors), allowing to define the contents (water, lava, slime, etc...), transparency of the 3DFloor...

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