Search found 370 matches

by Karnizero
Thu 03 Jun 2010 10:12 am
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14659

The term "First Person Roguelike" is a pretty good description of where this is heading . It's nice to know that the game is already heading that, and you have a quite clear idea on how the game should look like, as general gameplay means. The other possibility I was considering was somet...
by Karnizero
Thu 03 Jun 2010 9:10 am
Forum: Help!
Topic: Containing COAL inside WAD?
Replies: 15
Views: 6646

Karnizero, if you still have that PWAD then please send it to me (PM a link or whatever). I'd like to see what goes wrong. Ok here you have the download link: http://www.megaupload.com/?d=GH89HG2D You will need to copy the Doom 2 IWAD only. Binaries and so on are already included. As you will see, ...
by Karnizero
Thu 03 Jun 2010 8:50 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67164

That's a good idea Karnizero. Fiend did something similar already, but we ended up prioritizing more important things. You know, we're always looking for a little more help with supplemental touches like that if you'd ever be interested. We added a lot of things you donated for us and credited you ...
by Karnizero
Tue 01 Jun 2010 10:23 am
Forum: Projects for EDGE
Topic: Re-release of CQB
Replies: 2
Views: 3632

Some feedback: - Weapons shoot way fast. - Pistol shouldn't be automatic shoot. User should press "fire" for each shot, instead fire like an automatic weapon. - Weapons are too much precise. They all shot always to the same spot, like the Doom Rocketlauncher. - How flashbang grenades work?...
by Karnizero
Tue 01 Jun 2010 9:55 am
Forum: Help!
Topic: Containing COAL inside WAD?
Replies: 15
Views: 6646

by Karnizero
Tue 01 Jun 2010 9:45 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67164

In the waterfall screenshot, the water splash produces by the waterfall colliding with the lake surface, doesn't looks much realistic. You can make a pseudo-random-particle-generator that creates dark blue, light blue and white particles, so it look much better. This is, like the SkullTag Engine Fou...
by Karnizero
Mon 31 May 2010 12:16 pm
Forum: General Discussion
Topic: New Slade Version
Replies: 1
Views: 1498

The Slade 2 Beta 5 is up.

You can download here:




Appart of the features from beta 4, EDGE Lumps (DDF's and RTS) are now recognized.
by Karnizero
Mon 31 May 2010 11:27 am
Forum: Help!
Topic: Containing COAL inside WAD?
Replies: 15
Views: 6646

I had problems when inserting COAL into the PWAD. I was trying to implement a unique HUD instead of the three original ones (Doom Original, No HUD and Override HUD). The problem is that EDGE reads the .ec files and the COALHUDS lump and mix (summ) them all, so i got 4 HUDs intead of the one i needed...
by Karnizero
Sun 30 May 2010 6:22 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67164

Heh. I might add a bit in as well... I agree that the revolver looks out of place, which is why I've made a model for it. I'm trying to make a skin that's more blood-like. The two episodes have a bit of a tonal shift. Caleb's campaign is, as you'd expect, an action-fueled bloodbath. The other campa...
by Karnizero
Sun 30 May 2010 6:15 pm
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14659

Where can we find a (planned) features list? Thanks. (I split this topic off from the other thread) @Lysander: I dunno about GLM, I think I'll worry about getting the Quake 1/2/3 model formats working first. It already supports ZIP/PK3. Since this is Quake2's networking code, playing over the intern...
by Karnizero
Tue 18 May 2010 11:25 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67164

I don't like the pistol and the revolver.

Those both weapons look completely out of place in the game. It's like playing Quake with a Duke Nukem weapon.

Other than that, the screenies look nice.
by Karnizero
Tue 20 Apr 2010 9:36 am
Forum: Other Gunk
Topic: Youtube and Google... WTF?
Replies: 7
Views: 4036

I never had such problem. But if you have to delete something, I think you should delete the GMAIL account, since the "Tragos2D" account is a representative name that people can remember easy, and creating another youtube "Tragosxxxxx" account will definitely confuse people about...
by Karnizero
Tue 20 Apr 2010 9:27 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67164

Where can I download this? 8)
by Karnizero
Sat 10 Apr 2010 11:21 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96679

Anything Lithtech is a bastard. ;) How Corbin will die in 6 easy steps (but not by my hand). Just pure mathematics: Step 1. Lithtech Things = bastard Step 2. Blood Game Fans = Lithtech Thing(s) Step 3. Blood Game Fans = Crazy People Step 4. Crazy People + Bastard(s) = Psychopath Murders Step 5. You...
by Karnizero
Fri 09 Apr 2010 10:23 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96679

by Karnizero
Fri 09 Apr 2010 9:20 am
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12901

by Karnizero
Thu 08 Apr 2010 9:29 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96679

by Karnizero
Thu 08 Apr 2010 8:56 pm
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12901

Re: Sadness...

How could you forget about me Lib? I'd really like to try out your beta.... :cry: I would say that is more like an "ALPHA", since it's not really playable as is. This is, you may wander around, but still many things need to be implemented. Anyway, it looks pretty good. With Liberation's p...
by Karnizero
Thu 08 Apr 2010 8:45 pm
Forum: Projects for EDGE
Topic: Berlin 1940 Weapons Preview [DLOAD Pg1]
Replies: 4
Views: 2832

by Karnizero
Wed 07 Apr 2010 10:13 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67164

by Karnizero
Tue 06 Apr 2010 7:48 pm
Forum: Feature Suggestions
Topic: Add and subtract HP
Replies: 1
Views: 2669

by Karnizero
Tue 06 Apr 2010 7:45 pm
Forum: Help!
Topic: Multiple sky textures in a single map?
Replies: 2
Views: 2995

Re: Multiple sky textures in a single map?

Is it currently possible to have different sky textures in different sectors within the same map? I'm currently doing a map where the player has to navigate gateways between several dimensions, and naturally it'll be a lot less convincing if they all have the same sky. I've tried looking in the doc...
by Karnizero
Mon 05 Apr 2010 5:59 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96679

Not bad at all. Looks better than the first ones, but I guess why you scale it down. As for Bitmap Editors (I suppose you mean Graphics Editor) other than the both you mentioned there, you may choose Photoshop or Gimp. I always used Gimp, so I can't give you any tip about any other. Talking about yo...
by Karnizero
Sun 04 Apr 2010 7:03 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96679

Re: More sprites....

[IMAGES HERE] As general tip to create sprites from real images with photography, you should better move the camera instead of the sprite. First, use a tripod or any solid support. Then mark a circle around the sprite, in the floor/table. Trace the lines that will correspond to the positions where ...
by Karnizero
Sat 03 Apr 2010 12:29 pm
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12901

I have a pre-beta which i can send you if you want to play with the blood effects and to have a look around. I will be playing around with blood effects to find the better sprites/scripting. Then I will send you back something so you can add by yourself to the TC. I wouldn't worry to much about tex...
by Karnizero
Fri 02 Apr 2010 8:46 pm
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12901

I can see now the images in the 1st post. But some feedback: - The slopes in the third image looks not nice at all. The textures are cut by the slope. If you use a structure like this, will look better: (up-down view of a sloped section): +--------------------- <-- un-sloped sector, width=1 |-------...
by Karnizero
Fri 02 Apr 2010 8:15 pm
Forum: General Discussion
Topic: A sad 'goodbye' to EDGE Editing
Replies: 7
Views: 3023

(Excuse the bump) The truth is, EDGE no longer has any developers. I have moved on, just like Andrew Baker and Erik Sandberg before me. I'm now an "ex-developer" of a source port. And frankly, the only thing I miss is some of the nice people here. I think that EDGE still has a future, eve...
by Karnizero
Fri 02 Apr 2010 11:20 am
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12901

by Karnizero
Fri 02 Apr 2010 10:33 am
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12901

Where can I download this? 8)
by Karnizero
Thu 01 Apr 2010 3:33 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12684

Is this still up or finally death? I'm starting a map designed for Boom, but I wouldn't mind to build it with EDGE Features instead of plain Boom. But I need to know if someone is still working on this project because I don't want to build a map that was intended at first time to be part of a group ...

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