Search found 36 matches
How do slopes work? I assumed it would be somewhat like an extra 3d floor (i.e. the linetype links to a tagged sector), with the floor and ceiling values setting the high and low points (i.e. a dummy sector with floor = 0 and ceiling = 32 would result in a ramp starting with a floor height of zero a...
- Wed 06 Feb 2008 6:04 am
- Forum: Help!
- Topic: "Dead" objects to remain hanging from the ceiling
- Replies: 7
- Views: 2103
I want to make a light, that when shot, extinguishes, but I can't figure out how to make the sprite continue to hang from the ceiling. I've tried all sorts of DDF gimcrackery without success. Can someone suggest a tricky fix?
I must be special, because I've looked endlessly at the portal demo map but can't figure out how the cameras work. Looking in DoomBuilder, I can see that the camera line type has a sector tag reference, but then the sector tag seems to be null (i.e. say the tag is 41, there's no actual sector with t...
OK, so I've got a model that comprises the player sprite type thing, plus a weapon. How do I merge these two together? Otherwise the model appears in the game, but without a gun, which looks, well, odd...