Search found 697 matches

by andrewj
Sun 01 Nov 2009 9:59 am
Forum: Feature Suggestions
Topic: Additive translucency (important!)
Replies: 1
Views: 1258

This suggestion (and most of your other ones) are all quite reasonable suggestions. But you need to know that I'm more-or-less retiring as the programmer for EDGE, and I probably won't be doing much work on it in the future, except maybe fixing any bugs which pop up. To put it another way: I won't b...
by andrewj
Tue 27 Oct 2009 4:27 am
Forum: General Discussion
Topic: EDGE 1.34 RC#1 is Ready
Replies: 7
Views: 3464

I've managed to build latest svn(which should now be 1.34rc1, am I correct??!) on linux (64bit) here. Runs fine, joystick (MS-sidewinder) works ok too. 8) Good to hear. @Liberation: styles.ddf was meant to be removed, and still might be one day. It is mainly useful to set fonts, text colors and bac...
by andrewj
Tue 27 Oct 2009 4:19 am
Forum: Help!
Topic: Is it possible to use a "for" loop in COAL ?
Replies: 2
Views: 1430

by andrewj
Mon 26 Oct 2009 7:13 am
Forum: Projects for EDGE
Topic: Old West Project
Replies: 9
Views: 4483

by andrewj
Fri 23 Oct 2009 10:25 am
Forum: General Discussion
Topic: EDGE 1.34 RC#1 is Ready
Replies: 7
Views: 3464

by andrewj
Fri 23 Oct 2009 5:49 am
Forum: General Discussion
Topic: EDGE 1.34 RC#1 is Ready
Replies: 7
Views: 3464

EDGE 1.34 RC#1 is Ready

Release Candidate #1 for EDGE 1.34 is now ready to download. You can find on the files page, under: EDGE Binaries / 1.34 More information will be on the website soon, or see the included changelog document. The changes since the previous 1.34d-Hubby version are: + Joystick support + COAL replaces Lu...
by andrewj
Thu 22 Oct 2009 1:04 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 95825

Re: Slope Texture...

Is there a way to have a slope texture not "stretch" itself? At first glance it may look okay, but I'm losing some detail.... :( The only thing you could do is use the scaling commands in IMAGES.DDF, in particular ASPECT. You probably need two versions, one for N/S walls and one for E/W w...
by andrewj
Thu 22 Oct 2009 12:32 am
Forum: Feature Suggestions
Topic: Underwater Reverb?
Replies: 4
Views: 1599

Yes it is technically possible.

But I don't know how to do reverb effects, that would require some research.

Also the 1.34 Release Candidate is almost ready, that means a feature freeze.
by andrewj
Wed 21 Oct 2009 4:05 am
Forum: Feature Suggestions
Topic: Underwater Reverb?
Replies: 4
Views: 1599

by andrewj
Mon 19 Oct 2009 8:37 am
Forum: General Discussion
Topic: Coal is in!
Replies: 12
Views: 5701

The following read-access functions will be in 1.34 :

player.get_pos()
player.get_angle()
player.get_mlook()
by andrewj
Mon 19 Oct 2009 3:05 am
Forum: Help!
Topic: model help
Replies: 13
Views: 3878

Any error messages? (I can see "Error loading tex" in the screenshot)
by andrewj
Sat 17 Oct 2009 1:24 am
Forum: Bug Reports
Topic: 1.32(svn 6043)
Replies: 5
Views: 4618

Now that my nerd rage over GCC breaking things (yet again) has dissipated :), I have fixed those strchr() problems in the 1.34 codebase.
by andrewj
Thu 15 Oct 2009 3:40 am
Forum: General Discussion
Topic: HUBS
Replies: 11
Views: 3546

by andrewj
Wed 14 Oct 2009 12:38 am
Forum: General Discussion
Topic: HUBS
Replies: 11
Views: 3546

1. Do we still have DDF inheritance? 2. Are we still going to be able to handle multiple different types of DDF in each file/Lump? No and no, unfortunately that work got abandoned with the 1.34 sidebranch. Since they required big changes all throughout the code, it is not possible to just bolt it o...
by andrewj
Mon 12 Oct 2009 11:56 pm
Forum: General Discussion
Topic: HUBS
Replies: 11
Views: 3546

A minor bug but the Timidity/System won't play MIDI files that have been imported and/or converted to MUS format. For instance, there are a few MIDI's we have created for Hypertension that used to work before The System device cannot play MIDI format. But MUS format should work on both Timidity/Sys...
by andrewj
Fri 09 Oct 2009 10:56 am
Forum: General Discussion
Topic: HUBS
Replies: 11
Views: 3546

HUBS

I have implemented Hubs for EDGE 1.34 8) You can find a test package, Edge-1.34d-Hubby, on the SourceForge download area: http://sourceforge.net/projects/edge/files/ It includes a demo consisting of 6 maps which you can cross back and forth between, plus a text file describing how it works. KNOWN PR...
by andrewj
Sun 04 Oct 2009 5:01 am
Forum: General Discussion
Topic: 1.34a TEST PACKAGE
Replies: 7
Views: 3314

by andrewj
Sat 03 Oct 2009 11:54 am
Forum: Help!
Topic: Sloping extrafloor
Replies: 4
Views: 1772

For physics MD2 models are the same as things: a cylinder with a certain radius and height. [FWIW the cylinder is not actually round, I'm simplifying a bit] So a MD2-modelled slope wouldn't work like you might expect, it would act like a solid cube. I was planning a mode which allowed MD2 models to ...
by andrewj
Thu 01 Oct 2009 1:45 am
Forum: Bug Reports
Topic: 1.32(svn 6043)
Replies: 5
Views: 4618

I checked out one of those errors, this line in ddf/states.cc: char *mid = strchr(info, '('); That code is VALID , as the manual page of strchr shows: NAME strchr, strrchr, strchrnul - locate character in string SYNOPSIS #include <string.h> char *strchr(const char *s, int c); cha...
by andrewj
Wed 30 Sep 2009 12:13 pm
Forum: Bug Reports
Topic: 1.32(svn 6043)
Replies: 5
Views: 4618

What you tried to compile is not 1.34 but "1.32SVN". 1.32SVN does not depend on glBSP or Lua. The 1.34 code is in a separate folder trunk/n134 instead of trunk/edge 1.34 has the same dependencies as 1.31 including glBSP 2.24 and a c++ compiled Lua. (See some recent posts in General Discuss...
by andrewj
Wed 30 Sep 2009 12:01 pm
Forum: Bug Reports
Topic: [FIXED] 'Warped' MUS playback :S
Replies: 7
Views: 5161

Re: 'Warped' MUS playback :S

Anyway, to describe the problem, MUS format music sounds somewhat... off. As in, some of the instruments are in the wrong key from the get-go and others start off fine, then suddenly drop a couple of notes down in pitch (usually within the first 5 seconds). YEEEEEEESSS!! I have finally worked out w...
by andrewj
Wed 30 Sep 2009 1:42 am
Forum: General Discussion
Topic: 1.34a TEST PACKAGE
Replies: 7
Views: 3314

by andrewj
Tue 29 Sep 2009 9:36 am
Forum: General Discussion
Topic: 1.34a TEST PACKAGE
Replies: 7
Views: 3314

1.34a TEST PACKAGE

The EDGE 1.34a-TEST package has been uploaded to SourceForge, you can find it in the "Test Builds" section. Below are the changes compared to a stock EDGE 1.31. None of the "big ticket" items that were planned or actually coded for 1.32 are in here (DDF inheritance, COAL, MD3 mod...
by andrewj
Mon 28 Sep 2009 2:23 pm
Forum: General Discussion
Topic: Release number madness
Replies: 2
Views: 1647

Release number madness

The next release will be version 1.34 :shock: Turns out that I tried to do too much in 1.32 and really can't get motivated to finish it :cry: Hence I'm working on 1.34 which is 1.31 + most of the bug fixes + some of the features. Dartmerc, you may be happy to know that the RTS Action buttons are in ...
by andrewj
Mon 21 Sep 2009 12:06 pm
Forum: General Discussion
Topic: Andrews been holding out on us! "Eureka!"
Replies: 7
Views: 3029

Another one of my pipe dreams :D Where DoomBuilder (etc) focuses on ZDoom stuff, this map editor would have built-in support for EDGE stuff, like positioning RTS scripts and getting thing definitions directly from your DDF files. Kinda stalled right now. There is some code and it can view a map, but...
by andrewj
Fri 18 Sep 2009 12:26 pm
Forum: General Discussion
Topic: COAL manual WIP
Replies: 11
Views: 8666

No additional control over the automap is planned, but (assuming COAL reaches future completion) you could draw the automap without things and use COAL to draw the things on top. Question 1: can you publish a list of COAL native functions/procedures with its own arguments(if have)? Something like &q...
by andrewj
Wed 16 Sep 2009 9:05 am
Forum: General Discussion
Topic: COAL manual WIP
Replies: 11
Views: 8666

COAL manual WIP

I'm trying an experiment here, and will develop the COAL documentation in this thread (in the first post), updating it whenever I feel like it or somebody asks a question. The rest of the thread can be used for comments and questions. COAL DOCUMENTATION How EDGE Loads It In EDGE 1.34 there are two ...
by andrewj
Wed 16 Sep 2009 2:46 am
Forum: Projects for EDGE
Topic: Updated EDGE config file for Slade
Replies: 12
Views: 6067

by andrewj
Tue 15 Sep 2009 2:27 pm
Forum: Bug Reports
Topic: [FIXED] 1.32a error loading qdoom
Replies: 7
Views: 3246


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