Well I made a custom model, but it hovers over the ground. Any idea why? In milkshape i placed it in the zero point of all the axis.
(model by Tomppa)
Search found 174 matches
- Sun 18 Nov 2007 11:18 am
- Forum: General Discussion
- Topic: Alpha #1 available
- Replies: 37
- Views: 7378
Heh, I'm first to download it :D Notes: -map30 cast if fucked up (at least in 3d model demo) http://img81.imageshack.us/img81/2139/01sf7.jpg -new dynamic lights are cool, but a bit too bright http://img81.imageshack.us/img81/722/02ck6.jpg http://img151.imageshack.us/img151/2584/03st5.jpg -new 3d mod...
Well dudes, tomorrow I shall build the WIN32 executable for the Alpha test, plus I also gotta make a new EDGE.WAD. Hopefully it will be done by tomorrow night. In the meantime, you can read the ChangeLog here: https://edge.svn.sourceforge.net/svnroot/edge/trunk/edge/docs/changelogs/131.txt Yes! Tha...
Vista: Open the f*cking "Program Files" or "C:\Windows" A windows pops up "ALERT ALERT YOUR COMPUTER IS UNDER HACKER ATTACK click OK to continue" Huh, I finally found a way to disable UAC (User Account Control). Also, the new DEFRAG: http://www.thegline.com/windows/Wind...
Based on what Dartmerc and Ajapted have said about LUA, I think a LUA-based menu screen would be great to complement the HUD. It doesn't require restoring into savegames and would allow people to REALLY change the feel of their mods. Would you mind giving an example? When I think about it, I can't ...
...if Lua takes over DDF at some point... ...Heh even DDF could be replaced with LUA tables, but I guess if I went that far then EDGE wouldn't be EDGE anymore, perhaps the birth of EDGE 2.0?... You gotta be kidding me! DDF CANNOT be replaced with LUA. DDF is the heart and soul of EDGE, you can't ta...
(that's odd, I replied to this before, so wtf did it go? :shock:) A quick question related to MD2 models, would it be possible to make rectangular "physics" to models. I mean like you could make boxes more easier and the player could jump on it. In the (far off) future I might implement a...
- Fri 14 Sep 2007 6:26 am
- Forum: Feature Suggestions
- Topic: Text Positions (and more)
- Replies: 34
- Views: 8245
I think that for the cut scene support only need option to replace player's view with camera object's view and make player notargeted and freeze player. When combined with camera RTS movements and tips and sounds it would be great for ingame cut scenes like in ZDoom wads.
- Sat 01 Sep 2007 8:47 am
- Forum: Projects for EDGE
- Topic: [Discontinued] Fusion Episodes - Unleashed: Episode 1
- Replies: 27
- Views: 11016
*Want to take a car? Fly a helicopter? Operate a crane to take out some enemies? Go ahead! Our new VSS will ensure you have the most freedom while operating vehicles. Uhm... what does that mean? :? EDIT And also, do you wait till 3d models will implemented into EDGE and will you use them? Btw, I'm ...
- Sat 04 Aug 2007 3:47 pm
- Forum: Bug Reports
- Topic: [FIXED] Still no sound under vista...
- Replies: 15
- Views: 5025
Yes, I know that you changed the sound code, but still no sound. Running compatiblity mode doesn't help at all! So, is this going to be fixed soon?