Search found 7 matches

by SGWwizard
Sat 31 Oct 2009 10:53 pm
Forum: Feature Suggestions
Topic: dead guy absorbs shots
Replies: 2
Views: 1384

But really what im talking about here is making the shot attacks stop ignoring characters before the entire series is complete. That is, if a shotgun dishes out 7 pellets that do 10 damage on average, and a sergeant can only take 30 damage... then shooting him at point blank range will still cause h...
by SGWwizard
Sat 31 Oct 2009 10:46 pm
Forum: Feature Suggestions
Topic: Particle Effects
Replies: 3
Views: 1506

Yes I know... I mean you could do it with PUFFA0 scaled down a little, with fade translucency - do it like 50 times with accuracy set for 180 degrees both directions. (can you say... FOR loops? that would be a good feature too) But that sounds horribly complicated, not only for the ddf code but for ...
by SGWwizard
Sat 31 Oct 2009 4:45 pm
Forum: Feature Suggestions
Topic: Particle Effects
Replies: 3
Views: 1506

Particle Effects

Everyone's thinking it, im just saying it, there ought to be particle effects in Edge.

It could start simple, like making the particle effects in quake 1, or a non-texture waterfall for a linedef.
by SGWwizard
Sat 31 Oct 2009 4:37 pm
Forum: Feature Suggestions
Topic: Additive translucency (important!)
Replies: 1
Views: 1253

Additive translucency (important!)

Would give sprites/models an Additive translucency effect. There are alot of ways/algorithms to handle additive translucency, but ultimately what it does is adds the RGB values of the overlying image to the RGB values of the image (background) behind it. This does produce a translucent effect... but...
by SGWwizard
Sat 31 Oct 2009 4:26 pm
Forum: Feature Suggestions
Topic: same species immunity applies to explosions
Replies: 1
Views: 1160

same species immunity applies to explosions

If monster has a fireball attack that causes explosive damage, and is immune to attacks from others of it's own kind, then it should not take damage from the explosive damage it's own fireballs cause. For example, currently if you made the mancubus fireballs cause radial damage (eg, some explosive d...
by SGWwizard
Sat 31 Oct 2009 4:13 pm
Forum: Feature Suggestions
Topic: dead guy absorbs shots
Replies: 2
Views: 1384

dead guy absorbs shots

For multi-shot attacks, an option to continue adding up damage from additional shots beyond what is necessary to kill an opponent. And beyond this, a things.ddf special where enemies continue to absorb shots until they hit " MAKEDEAD " in their death states. Currently, multi-shot attacks o...
by SGWwizard
Sat 31 Oct 2009 3:55 pm
Forum: Feature Suggestions
Topic: Hitscan-As-Projectile
Replies: 0
Views: 1206

Hitscan-As-Projectile

Basically this feature would behave like a Hitscan and a Projectile wrapped all into one. Hitscan behavior: - Instant hit speed (as usual) - No projectile image Projectile behavior - Ability to set impact (death) states, like a projectile impact. - Ability to set projectile flags (including the new ...

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