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by EuroSpriter
Fri 13 Nov 2009 10:41 am
Forum: Projects for EDGE
Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
Replies: 42
Views: 24066

by EuroSpriter
Wed 11 Nov 2009 5:01 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 219318

Wow! Your work looks very nice! The textures, the design and the atmosphere truly are a sight for sore eyes! It's just amazing how good the result can be even though the game engine is so old. Isn't it? Well, keep up the great work!
by EuroSpriter
Mon 09 Nov 2009 1:09 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 219318

Ok... So, I assume that I can add true 3D features to the map, like bridges. Right?
by EuroSpriter
Sun 08 Nov 2009 7:22 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 219318

Now, I'd like to now one thing: Will GZoom be used? No one ever told me. I was just informed that ZDoom will be used.
by EuroSpriter
Thu 05 Nov 2009 1:35 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 219318

Problem

I'm mapping for the ZDoom release and I have a problem: There are 3D bridges in the Aliens Online's map that I'm rebuilding. Well, as we know, ZDoom doesn't support true 3D or sprite flattening like Build, so I developed a new editing "trick" based on Kurt Kesler's K?Bridge. Now, my trick ...
by EuroSpriter
Wed 14 Oct 2009 12:21 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 219318

Doom Builder 2

by EuroSpriter
Fri 02 Oct 2009 8:01 pm
Forum: Help!
Topic: Sloping extrafloor
Replies: 4
Views: 2512

Horizontally moving extrafloor?

What about horizontally moving extrafloors? Could they be for example scripted somehow?
by EuroSpriter
Thu 01 Oct 2009 7:29 pm
Forum: Help!
Topic: Sloping extrafloor
Replies: 4
Views: 2512

Sloping extrafloor

by EuroSpriter
Fri 11 Sep 2009 12:22 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 219318

For Traqos

Tarqos, because there are many mappers in the project at this moment, could you name for me a map from Aliens Online that I could rebuild?
by EuroSpriter
Sat 29 Aug 2009 11:46 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 219318

Items with several viewing angles.

Tragos, have you thought that items and decoration things could have many viewing angles in AVM? I think this could create quite impressive illusion of 3d. Especially when ZDoom allows 16 viewing angles. In some decoration things, they used this in Duke Nukem 3D.
by EuroSpriter
Sun 16 Aug 2009 1:16 pm
Forum: Feature Suggestions
Topic: Expanded sprite viewing
Replies: 6
Views: 3104

by EuroSpriter
Sun 16 Aug 2009 2:55 am
Forum: Help!
Topic: Sprite angles.
Replies: 12
Views: 4431

Oh no! A very big part of my plans just got crushed! Well, then the 16-angled sprites would be a great feature to the next version of EDGE.
by EuroSpriter
Sun 16 Aug 2009 2:19 am
Forum: Feature Suggestions
Topic: Expanded sprite viewing
Replies: 6
Views: 3104

Well I think that the possibility to create sprites with 16 angles also is not very used.
by EuroSpriter
Sun 16 Aug 2009 2:16 am
Forum: Feature Suggestions
Topic: Expanded sprite viewing
Replies: 6
Views: 3104

Pity, I thought It was quite good idea. :D
by EuroSpriter
Sat 15 Aug 2009 11:18 pm
Forum: Feature Suggestions
Topic: Expanded sprite viewing
Replies: 6
Views: 3104

Expanded sprite viewing

I've been thinking this: Would it be possible to create a feature that allows to make sprites who have own frames for viewing them under and up? I mean if the player for example is lower than a monster and looks up at the monster, he don't see the same frames as he would see in the same height with ...
by EuroSpriter
Sat 15 Aug 2009 11:54 am
Forum: Help!
Topic: Sprite angles.
Replies: 12
Views: 4431

Yes, I like sprites and I'm planning to create a new game for EDGE. I want to make all new monsters and items with sixteen viewing angles.

I have just started so I don't have very much done yet but I will post screenshots as soon as I get a little more done.
by EuroSpriter
Fri 14 Aug 2009 11:34 pm
Forum: Help!
Topic: Sprite angles.
Replies: 12
Views: 4431

Okay, thanks a lot!
by EuroSpriter
Fri 14 Aug 2009 9:15 pm
Forum: Help!
Topic: Sprite angles.
Replies: 12
Views: 4431

Sprite angles.

I'd like someone to confirm this: in EDGE, is possible to make monsters who can be viewed from 16 angles instead of the original Doom's eight angles. Am I right?
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