Search found 210 matches

by Nick_Perrin
Fri 13 Apr 2012 4:04 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 27293

Edge is dead! It's so sad. :( ... Wait a tic - or wait 35 tics to be precise - it's not really dead, is it? We have Corbin's work on 3DGE and his game project SCOURGE on that engine... EDGE isn't dead! Yay! At some point I might release small things for EDGE in future as well, because I don't want ...
by Nick_Perrin
Thu 12 Apr 2012 10:19 pm
Forum: Other Gunk
Topic: Nothing important in this thread. Move along please.
Replies: 1
Views: 2350

by Nick_Perrin
Thu 12 Apr 2012 6:07 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 27293

bad news, im switching over to gzdoom to finish it. A post! In the EDGE forums! In 2012! Wonders never cease! I also have the exact same good/bad news... I'm back in the Doom community! And working on a new project (mouac on hold, this one's a bit smaller, figure I'll finish a shorter one first). B...
by Nick_Perrin
Mon 25 Oct 2010 12:12 am
Forum: Projects for EDGE
Topic: Marines of UAC: Exigency
Replies: 32
Views: 12315

Hey, so what are all the new (important and useful) features that EDGE has now? Edit: NVM, checked out the changelogs. Can't believe I never knew about "FIX_TRANS=BLACKEN", that's going to save me from a lot of image editing work. Very important for the gfx currently in use. Other new feat...
by Nick_Perrin
Fri 22 Oct 2010 12:29 pm
Forum: Projects for EDGE
Topic: Marines of UAC: Exigency
Replies: 32
Views: 12315

No I think Nick just got busy with life, which happens to a lot of us. Just because updates aren't posted doesn't mean a project is dead. I'm sure Nick has something to show off by now. Fancy everyone showing up this week in particular... :lol: I'm back! But yeah, a good long while ago, real life g...
by Nick_Perrin
Sun 07 Jun 2009 9:03 pm
Forum: Help!
Topic: LUA Hud Help!
Replies: 6
Views: 2446

Cheers! It works. :D I tried my best to figure it out on my own, but I still need more LUA experience. EDIT: Weird new issue, just wondering if anyone's ever encountered it: Ammo pickups (dropped from enemies) give me half of the BENEFIT amount in THINGS.ddf. 12 Bullets gives me 6. 20 Pellets gives ...
by Nick_Perrin
Sun 07 Jun 2009 12:16 am
Forum: Help!
Topic: LUA Hud Help!
Replies: 6
Views: 2446

Still having trouble with this. If I simply wanted to have the total remaining ammo appear in this current code for the overlay status, what would I have to add? I can figure out the rest, if someone can just help me figure out how to add that one value properly: function doom_overlay_status() hud.t...
by Nick_Perrin
Mon 01 Jun 2009 7:05 pm
Forum: Other Gunk
Topic: Lowering and raising lift.
Replies: 8
Views: 3028

by Nick_Perrin
Mon 01 Jun 2009 6:58 pm
Forum: Help!
Topic: LUA Hud Help!
Replies: 6
Views: 2446

LUA Hud Help!

I'd like to know how to have the HUD, through LUA, draw the current weapon's clip ammo and also the current weapon's total ammo. I can't seem to get it to work after much tweaking. A simple demonstration of the required code to get these two things to display on HUD at once would be great. I have no...
by Nick_Perrin
Fri 15 May 2009 12:18 am
Forum: General Discussion
Topic: Most Anticipated mod of 2009?
Replies: 20
Views: 5622

by Nick_Perrin
Thu 14 May 2009 7:35 pm
Forum: General Discussion
Topic: Most Anticipated mod of 2009?
Replies: 20
Views: 5622

Re: Most Anticipated mod of 2009?

For me personally, it still has to be Nick's Marines of UAC, Why thank you :oops: I figured I'd take this opportunity to announce my triumphant return (*trumpets blaring*) and to say MoUAC is back in action. I do wish Nick would release a demo or something. Unfortunately I don't think I'll be relea...
by Nick_Perrin
Thu 13 Nov 2008 6:00 am
Forum: Projects for EDGE
Topic: CQB Mod released
Replies: 38
Views: 15843

by Nick_Perrin
Mon 06 Oct 2008 2:05 am
Forum: Help!
Topic: Gauntlets of the Necromancer
Replies: 3
Views: 1881

by Nick_Perrin
Sat 04 Oct 2008 5:15 pm
Forum: Help!
Topic: Gauntlets of the Necromancer
Replies: 3
Views: 1881

After the part of your ATTACK animation that you want looped, have a frame with a REFIRE pointer (where NOTHING usually goes). As long as the weapon is automatic, holding down the fire key will keep looping that animation, and once you let go it will go past the REFIRE pointer. Doing that will achie...
by Nick_Perrin
Tue 26 Aug 2008 8:48 pm
Forum: Projects for EDGE
Topic: [Discontinued] Fusion Episodes - Unleashed: Episode 1
Replies: 27
Views: 9014

by Nick_Perrin
Sat 23 Aug 2008 5:16 pm
Forum: Help!
Topic: Flamethrower after trail?
Replies: 7
Views: 2425

by Nick_Perrin
Sat 23 Aug 2008 5:13 pm
Forum: Help!
Topic: Re-Descovering DOOM
Replies: 3
Views: 2451

Re: Re-Descovering DOOM

what I would like to know is how to load 2 WADs at the same time, I tried -file <WAD> <WAD> just it didn't word. That should work, actually, I do it all the time for mods I am working on to keep separate wads for different resources. Try putting the graphics wad first in the command line, then the ...
by Nick_Perrin
Thu 21 Aug 2008 10:07 pm
Forum: Help!
Topic: Flamethrower after trail?
Replies: 7
Views: 2425

EDIT: Can I still make it work if I don't have the tunnel enabled? Don't want it to be too powerful. TUNNEL is enabled on the flametrail attack, not the flamethrowing itself. This just makes sure that the flametrail appears always on the ground and not absurdly on top of another sprite that is soli...
by Nick_Perrin
Thu 21 Aug 2008 5:02 pm
Forum: Help!
Topic: Flamethrower after trail?
Replies: 7
Views: 2425

Here are 2 methods to achieve this effect. - Give the flamethrower projectile a PUFF= xxx ; and apply SMOKING to as many frames as desired. Applying JUMP pointers to "randomize" the frames where the projectile is SMOKING is also advisable - In Things.ddf make that referenced PUFF have a FL...
by Nick_Perrin
Tue 19 Aug 2008 5:18 pm
Forum: Help!
Topic: Is there any way to play a sound while not moving?
Replies: 5
Views: 1927

by Nick_Perrin
Sun 17 Aug 2008 7:49 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 68757

by Nick_Perrin
Fri 15 Aug 2008 3:14 pm
Forum: Projects for EDGE
Topic: Final Impulse [Updated! Screenshots -- 08/15/08]
Replies: 49
Views: 13144

by Nick_Perrin
Tue 05 Aug 2008 4:13 pm
Forum: Projects for EDGE
Topic: Final Impulse [Updated! Screenshots -- 08/15/08]
Replies: 49
Views: 13144

by Nick_Perrin
Mon 04 Aug 2008 6:54 am
Forum: Projects for EDGE
Topic: Final Impulse [Updated! Screenshots -- 08/15/08]
Replies: 49
Views: 13144

by Nick_Perrin
Tue 15 Jul 2008 3:28 am
Forum: Projects for EDGE
Topic: Final Impulse [Updated! Screenshots -- 08/15/08]
Replies: 49
Views: 13144

I must have..... probably 10..... backups of the entire MoUAC dev folder.... :lol:


Anyway, good to know this is back in action. Very unfortunate that the stuff was lost though. This also happened to Darkshadow's big project a while back, and was a damn shame. BACK THAT SHIT UP!!
by Nick_Perrin
Wed 25 Jun 2008 12:50 am
Forum: General Discussion
Topic: Graphical LUA HUD program
Replies: 8
Views: 2599

by Nick_Perrin
Sun 22 Jun 2008 5:19 am
Forum: Other Gunk
Topic: How old are you?
Replies: 11
Views: 3418

19, since March.

Legal drinking age in Canada, btw.

Lobo, you may be the "granpa", but I'm the "young'un" on these boards!!
by Nick_Perrin
Wed 11 Jun 2008 2:44 pm
Forum: Other Gunk
Topic: Things that piss you off
Replies: 25
Views: 8840

And I was talking about Morons . Wow. I never saw that. You know most people say "you have too much time on your hands" as a defensive line, but in this case the guy really does. Screenshots, research, the many posts.... what a waste of space that guy is. Or, I guess, what a waste of band...
by Nick_Perrin
Tue 10 Jun 2008 3:29 am
Forum: Other Gunk
Topic: Things that piss you off
Replies: 25
Views: 8840

by Nick_Perrin
Tue 10 Jun 2008 3:23 am
Forum: Other Gunk
Topic: Episode III: The backstroke of the west
Replies: 5
Views: 2187


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