Search found 132 matches

by zZaRDoZz
Thu 15 Nov 2012 11:19 pm
Forum: General Discussion
Topic: BLOOM for EDGE!
Replies: 0
Views: 4646

BLOOM for EDGE!

All credit for this goes to Blackfish over at the Zdoom forums. I just happened to find his thread. [url] http://forum.zdoom.org/viewtopic.php?f=4&t=34585[/url] Anyway, I gave the settings for GzDoom a quick run and sure enough they worked! Now there's a lot of fiddling to be done as the bloom d...
by zZaRDoZz
Thu 15 Nov 2012 11:09 pm
Forum: General Discussion
Topic: Where I can download XRumer 7.7.35 Elite??
Replies: 1
Views: 2410

Never heard of it. soo, you'll be workin' with the forums? Any particular reason why? 8)

BTW, welcome.
by zZaRDoZz
Wed 07 Nov 2012 5:27 am
Forum: Projects for EDGE
Topic: WOLFENDOOM - SPEAR OF DESTINY MISSION PACKS
Replies: 1
Views: 3804

For Wolfenstein elegance lies in simplicity. Personally I've never really understood the draw this game has for modders TBH. It has been rehashed so many times; wolfenduke, wolfenDoom (4 different iterations) voxelstein, the list goes on. I know it's iconic game and like many things wolfestein comes...
by zZaRDoZz
Tue 30 Oct 2012 1:28 pm
Forum: Projects for EDGE
Topic: EDGE_PACK
Replies: 3
Views: 3191

Glad you liked it. TBH though, there aren't to many TC's left worth putting up. There are a ton of partial conversions, weapons mods, and unfinnished works that I'd love to see stored away for safe keeping, I'm just not sure it justifies a 200 mb download. Some of CJ's projects definitely need to be...
by zZaRDoZz
Thu 25 Oct 2012 8:33 pm
Forum: General Discussion
Topic: 3DGE Source Fork - 1.36C released!
Replies: 35
Views: 19959

by zZaRDoZz
Sun 09 Sep 2012 10:52 pm
Forum: Projects for EDGE
Topic: EDGE_PACK
Replies: 3
Views: 3191

Okay, after removing all but one freedoom IWAD and covert ops game, the new file is down to 240odd mb. So here's a link tothe smaller version.


by zZaRDoZz
Sat 08 Sep 2012 1:11 am
Forum: Projects for EDGE
Topic: EDGE_PACK
Replies: 3
Views: 3191

EDGE_PACK

Well, here it is. This zip contains some of the more complete modifications and TCs for edge to have been released within the last 5 years or so. Covert ops doesn't work. I'll probably have to reload this later with a little more organized structure. This thing came out to be 323 megs download wise,...
by zZaRDoZz
Thu 23 Aug 2012 6:50 am
Forum: Projects for EDGE
Topic: (limited) support for HERETIC *UPDATE*
Replies: 6
Views: 4170

If support for heretic is completed at some later date, will this wad still be useful? How about the shareware version? Can this wad run that?
by zZaRDoZz
Thu 23 Aug 2012 6:47 am
Forum: Projects for EDGE
Topic: Pre WIP, HELLLSWARM!. outline for safe keeping.
Replies: 0
Views: 2993

Pre WIP, HELLLSWARM!. outline for safe keeping.

Some of you received this as a pm, sorry for the spam. HELLSWARM! A modification to doom2, and a true sequel. Concepts by Winston Branyon Quicky desciption public: Hellswarm is an ego shooter that takes place on the moon. It's meant as a true doom2 sequel as opposed to a re-imaging. It?s basically D...
by zZaRDoZz
Fri 17 Aug 2012 1:26 pm
Forum: Projects for EDGE
Topic: (limited) support for HERETIC *UPDATE*
Replies: 6
Views: 4170

Too bad Blasphemer wad. isn't up to speed.

by zZaRDoZz
Wed 15 Aug 2012 8:52 am
Forum: Projects for EDGE
Topic: Hypertension
Replies: 0
Views: 2644

Hypertension

This is the beta tester version of Hypertension circa Dec 22 2010. Hypertension was a Blood TC discontinued in July 2011 due to various factors. Most of the Mapping was done by Fiend, with Corbin as lead dev. and main scripter. This release was made in light of the announcement by Jace Hall of the p...
by zZaRDoZz
Thu 26 Jul 2012 6:34 pm
Forum: Help!
Topic: HELP Ceiling-based enemy
Replies: 2
Views: 2603

by zZaRDoZz
Tue 24 Jul 2012 11:39 am
Forum: Help!
Topic: IDEA motion tracker
Replies: 2
Views: 2363

by zZaRDoZz
Wed 20 Jun 2012 11:00 pm
Forum: Help!
Topic: Hi there. And a pair of questions
Replies: 4
Views: 3028

by zZaRDoZz
Sun 27 May 2012 7:54 pm
Forum: Feature Suggestions
Topic: 3d
Replies: 3
Views: 4376

Okay, I may not be getting stereo imagery in EDGE like I thought I was. It renders best in the setting called anaglyph, with blue/yellow offering the only split image that I can see. I don't see that split in the actual rendering though, just the test pic. I tried IZ3D with vavoom and that does prov...
by zZaRDoZz
Sat 26 May 2012 3:35 pm
Forum: Feature Suggestions
Topic: 3d
Replies: 3
Views: 4376

Sorry if this kidnaps the thread, but I may have just got the 3d view driver IZ3D working ing edge thanks to titaniumgl. I don't have any 3d glasses at all so there's no way for me to be certain. All I can say is I'm getting 2 separate colors displaying when the driver is on, not to mention the test...
by zZaRDoZz
Wed 23 May 2012 9:52 pm
Forum: General Discussion
Topic: Titanium GL
Replies: 2
Views: 3450

by zZaRDoZz
Sat 19 May 2012 1:21 pm
Forum: Projects for EDGE
Topic: aBRASION update
Replies: 1
Views: 2710

aBRASION update

From a post by Kronos over at Doomworld: KRoNoS Quick update - almost everything from the earliest releases has been brought back and a few more things. Sneaky takedowns still aren't full implemented yet -working on it, as they're supposed to look cool and give you an edge during combat. Silent weap...
by zZaRDoZz
Wed 16 May 2012 4:22 pm
Forum: General Discussion
Topic: Titanium GL
Replies: 2
Views: 3450

Titanium GL

The opengl to DirectX wrapper now works in EDGE, not that anyone has particular love for directx, it's just that a year ago or so, I emailed the developer hoping directx might keep the frame rate closer to 35 fps during complex scenes on computers with crappy graphics like my old laptop. I don't thi...
by zZaRDoZz
Fri 11 May 2012 11:49 pm
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 8739

by zZaRDoZz
Thu 10 May 2012 2:55 pm
Forum: Other Gunk
Topic: Video: There is no tomorrow
Replies: 0
Views: 2466

Video: There is no tomorrow

by zZaRDoZz
Wed 09 May 2012 8:08 pm
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 8739

by zZaRDoZz
Wed 09 May 2012 2:28 pm
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 8739

Well done sir, although I had to use 1.35 as 3dge gave an RTS error message.
by zZaRDoZz
Mon 07 May 2012 1:03 pm
Forum: Feature Suggestions
Topic: Just a small request : Lasers
Replies: 5
Views: 4185

FurtKurr bot, is that you?



:lol:
by zZaRDoZz
Sun 06 May 2012 9:21 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25625

Just a list of the active projects that are planned for use with EDGE; aBRASION by kronos: Nearing completion as of 4-26 Saboteur by Chronoteeth: A weapons mod on the back burner since March. WolfenDoom (by Laz Rojas) Update by Ceejay: Switched back to Edge 4-02. I don't know what CJ's plans for mar...
by zZaRDoZz
Wed 02 May 2012 3:29 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25625

immoprtalundead said: ...DDF's although lacking a couple new features, blows decorate outta the water. I'm a non-coder, yet that has always been my impression. I've played quite a bit of ceeJay's stuff, Don's challenge, (both the zdoom and edge version) QuakeDoom, and various other mods and ports th...
by zZaRDoZz
Tue 01 May 2012 11:23 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25625

Corbin: I don't know, if there was a few things you'd like to see, what would they be? That's really a question for modders, I'll add my 1.03 cents anyway.. Every time I think about this topic the answer winds up being some titanic feature that some other doom port has had for years. Edge has to com...
by zZaRDoZz
Sat 28 Apr 2012 12:15 am
Forum: General Discussion
Topic: Sega Dreamcast port
Replies: 4
Views: 3676

I see. Maybe you can suggest me a map based simple 3d engine that can be ported to DC ?... like yeti3d but alittle more advanced. Hmmm... heh, :) I wish I could. It's a little sad really when you think about it. Porting Edge to dreamcast was brilliant move, one that could have helped both Dreamcast...
by zZaRDoZz
Thu 26 Apr 2012 12:37 pm
Forum: General Discussion
Topic: Sega Dreamcast port
Replies: 4
Views: 3676

by zZaRDoZz
Sun 15 Apr 2012 11:39 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25625


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