Search found 77 matches

by immortalundead
Wed 02 May 2012 11:23 am
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25983

What I loved about edge, was what you could do with new creatures and weapons. Zdoom seemed to run a bit smoother and what you could do in the levels was really nice. Edge's only up from that was true 3d floors. Making levels for edge was a bit more tedious i found But now zdoom/gzdoom has 3d floors...
by immortalundead
Fri 13 Apr 2012 11:32 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25983

Corbin's dedication is great, ill give him that, but GZdoom is simply miles ahead in functionality. I have rebuilt and coded most of the monsters (zombies!) scrapped most levels, and starting from scratch, and its already tons faster... mostly thanks to .pk3's and there simplicity with drag and drop...
by immortalundead
Tue 10 Apr 2012 1:21 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25983

some good and bad news about this project guys!...after 2 years good news, im still working on it... bad news, im switching over to gzdoom to finish it. I've always prefered edge for quite a long time, but as it is now pretty limited with what I would like to accomplish, Im making the switch, as muc...
by immortalundead
Thu 25 Feb 2010 2:46 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 94726

by immortalundead
Tue 02 Feb 2010 12:50 am
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12517

check this little post out on doomworld

http://www.doomworld.com/vb/showthread. ... tid=850215

just goes to show how little recognition edge gets, lots of members right away slap on the, "switch to zdoom, its better" attitude, we gotta make this mod stand out
by immortalundead
Sat 30 Jan 2010 11:54 pm
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25983

is there any way to make it so weapons dont switch when there is no ammo in a weapon?

for example i have a grenade, but when i have no grenades left, i dont want it popping up when cycling through the weapons. i cant seem to figure from lobo's DDF's if there is a command that does that
by immortalundead
Sat 30 Jan 2010 12:57 am
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25983

im hoping to get some sort of release, even if its only 1 level to test out for now, ive been changing things so much, getting different ideas, going in different directions, that things change so much. thanks for the link to those weapons chronoteeth, i might use the beretta, but right now, ive got...
by immortalundead
Fri 29 Jan 2010 6:04 am
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 25983

not much to show, but ive started working on all new guns for this mod, so far, the m4 is about 75% finished, i need reloading and touchups on the arms, and i have the other weapons in various states of creation. http://i273.photobucket.com/albums/jj216/immortalundead/doom/doom-1.png is actually goi...
by immortalundead
Thu 28 Jan 2010 2:40 am
Forum: General Discussion
Topic: Community Wad maps slots, etc.
Replies: 10
Views: 3964

im up for any random map slot, put me in e1m4 for now i guess.
by immortalundead
Mon 25 Jan 2010 9:58 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12517

lets get some level slots up first? see whos in and how many levels to make? im reading little bits and pieces from the doom bible right now, its really interesting. for textures, how about using the doom1/doom2 texture pack from realm667? http://www.realm667.com/index.php?option=com_content&tas...
by immortalundead
Sat 23 Jan 2010 11:30 pm
Forum: Other Gunk
Topic: You know, I realised something..
Replies: 12
Views: 5963

id be willing to make a map. :D
by immortalundead
Sat 23 Jan 2010 2:54 pm
Forum: Other Gunk
Topic: You know, I realised something..
Replies: 12
Views: 5963

+1 to what liberation said, one classic doom mod showing off all the things edge can do :D
by immortalundead
Fri 22 Jan 2010 12:49 am
Forum: Other Gunk
Topic: You know, I realised something..
Replies: 12
Views: 5963

one the problems is most large mods for it are still in construction, and there arent any small maps to show off a couple features being releases. there are so many little maps for zdoom/gzdoom released that people just end up playing that, and wanting do levels for that. edge needs more publicity :...
by immortalundead
Tue 19 Jan 2010 10:06 pm
Forum: Help!
Topic: help with raise/lower weapon
Replies: 9
Views: 3458

turns out i need to have special=animated, now it works no problem

@dartmerc, i checked out more of lobo's ddf docs, its helps alot, thanks
by immortalundead
Sun 17 Jan 2010 6:02 am
Forum: Help!
Topic: help with raise/lower weapon
Replies: 9
Views: 3458

here is the double pistol code, found in the immoral conduct ddf's [DOUBLE_PISTOLS] AMMOTYPE=BULLETS; AMMOPERSHOT=1; SEC_AMMOTYPE=BULLETS; SEC_AMMOPERSHOT=1; AUTOMATIC=TRUE; SEC_AUTOMATIC=TRUE; CLIPSIZE=24; BINDKEY=2; PRIORITY=13; ATTACK=PLAYER_PISTOL2; SECOND_ATTACK=PLAYER_PISTOL; KICK=0.004; SHOWC...
by immortalundead
Sat 16 Jan 2010 1:01 am
Forum: Help!
Topic: help with raise/lower weapon
Replies: 9
Views: 3458

anyways got any idea how to do this :D??

@ lysander, i guess id feel less guilty about using the code he has if i knew how he did it. at least i can understand how it was done and use his code as a base, but for some of it, i dont understand it at all
by immortalundead
Sun 10 Jan 2010 6:13 am
Forum: Help!
Topic: help with raise/lower weapon
Replies: 9
Views: 3458

ive managed to get the lowering animation running smoothly, but raise has still been a pain in the arse. any clues on how to do this? i looked through quite a bit of corey whittles icd-se code for various weapons, is there a tutorial to where i can understand how he did it? i would prefer not to str...
by immortalundead
Sun 10 Jan 2010 12:34 am
Forum: Projects for EDGE
Topic: "Don's Challenge" by Corey Whittle
Replies: 3
Views: 2350

no problem
by immortalundead
Sat 09 Jan 2010 4:18 pm
Forum: Projects for EDGE
Topic: "Don's Challenge" by Corey Whittle
Replies: 3
Views: 2350

I've got both the demo and don's challenge part 1, here's a link with both

by immortalundead
Fri 08 Jan 2010 1:51 am
Forum: Help!
Topic: help with raise/lower weapon
Replies: 9
Views: 3458

help with raise/lower weapon

ive got a problem i can't seem to figure out im trying to make a weapon raise and lower with a specific set of animations, and cant seem to get it to work, it works when i lower it... kinda, but when the weapon raises, it doesnt seem to work properly, the weapon flashes over and over again the anima...
by immortalundead
Fri 04 Dec 2009 7:16 pm
Forum: General Discussion
Topic: Hey, What type of mod would YOU like to see in Edge?
Replies: 9
Views: 3644

by immortalundead
Thu 03 Dec 2009 6:08 pm
Forum: General Discussion
Topic: Hey, What type of mod would YOU like to see in Edge?
Replies: 9
Views: 3644

by immortalundead
Fri 27 Nov 2009 3:49 pm
Forum: Other Gunk
Topic: Unreleased 40k PC Game?
Replies: 3
Views: 4645

i think i remember seeing this, i have a ton of old pc gamer magazines, back when each issue was like, 300 pages thick. ill check it out see if i can find anything more. have u ever played warhammer 40k, chaos gate? http://en.wikipedia.org/wiki/Warhammer_40,000:_Chaos_Gate ive got a copy, just never...
by immortalundead
Tue 24 Nov 2009 10:34 pm
Forum: Other Gunk
Topic: zombie outbreak!!
Replies: 0
Views: 1499

zombie outbreak!!

http://www.class3outbreak.com/zombie-ou ... simulator/

having worked all day on my zombie mod, i ran outta ideas, then someone sent me this, it was pretty amusing!
by immortalundead
Mon 23 Nov 2009 9:50 pm
Forum: Help!
Topic: model help
Replies: 13
Views: 3843

theres also this pulse rifle http://www.fpsbanana.com/skins/67789 i can put it on these animations http://www.fpsbanana.com/skins/862 and you can end up viewing it in 'jed's half life model viewer' and take screen rips with that? http://www.wunderboy.org/apps/jhlmv.php unless of course u have the mo...
by immortalundead
Sat 21 Nov 2009 7:59 pm
Forum: Projects for EDGE
Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
Replies: 42
Views: 17353

i only mentioned the shotgun shells because i thought "heres my current work, lemme know what u think" "i think shotshells need work" thats all :P
by immortalundead
Fri 20 Nov 2009 8:05 pm
Forum: Projects for EDGE
Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
Replies: 42
Views: 17353

by immortalundead
Wed 18 Nov 2009 3:45 am
Forum: Projects for EDGE
Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
Replies: 42
Views: 17353

looks pretty amazing so far, only thing that seems a bit off are the shotgun shells, they look a bit small and very bright. maybe a darker shade of red? but it doesnt seem like a huge problem

keep up the awesome work
by immortalundead
Fri 13 Nov 2009 2:46 pm
Forum: Projects for EDGE
Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
Replies: 42
Views: 17353

by immortalundead
Fri 23 Oct 2009 10:07 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 94726


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