Search found 77 matches
- Wed 02 May 2012 11:23 am
- Forum: Projects for EDGE
- Topic: zombie doom
- Replies: 57
- Views: 74696
What I loved about edge, was what you could do with new creatures and weapons. Zdoom seemed to run a bit smoother and what you could do in the levels was really nice. Edge's only up from that was true 3d floors. Making levels for edge was a bit more tedious i found But now zdoom/gzdoom has 3d floors...
- Fri 13 Apr 2012 11:32 pm
- Forum: Projects for EDGE
- Topic: zombie doom
- Replies: 57
- Views: 74696
Corbin's dedication is great, ill give him that, but GZdoom is simply miles ahead in functionality. I have rebuilt and coded most of the monsters (zombies!) scrapped most levels, and starting from scratch, and its already tons faster... mostly thanks to .pk3's and there simplicity with drag and drop...
- Tue 10 Apr 2012 1:21 pm
- Forum: Projects for EDGE
- Topic: zombie doom
- Replies: 57
- Views: 74696
some good and bad news about this project guys!...after 2 years good news, im still working on it... bad news, im switching over to gzdoom to finish it. I've always prefered edge for quite a long time, but as it is now pretty limited with what I would like to accomplish, Im making the switch, as muc...
- Thu 25 Feb 2010 2:46 pm
- Forum: Projects for EDGE
- Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
- Replies: 237
- Views: 232268
- Tue 02 Feb 2010 12:50 am
- Forum: General Discussion
- Topic: Community Wad discussion
- Replies: 39
- Views: 29215
check this little post out on doomworld
http://www.doomworld.com/vb/showthread. ... tid=850215
just goes to show how little recognition edge gets, lots of members right away slap on the, "switch to zdoom, its better" attitude, we gotta make this mod stand out
http://www.doomworld.com/vb/showthread. ... tid=850215
just goes to show how little recognition edge gets, lots of members right away slap on the, "switch to zdoom, its better" attitude, we gotta make this mod stand out
- Sat 30 Jan 2010 11:54 pm
- Forum: Projects for EDGE
- Topic: zombie doom
- Replies: 57
- Views: 74696
- Sat 30 Jan 2010 12:57 am
- Forum: Projects for EDGE
- Topic: zombie doom
- Replies: 57
- Views: 74696
im hoping to get some sort of release, even if its only 1 level to test out for now, ive been changing things so much, getting different ideas, going in different directions, that things change so much. thanks for the link to those weapons chronoteeth, i might use the beretta, but right now, ive got...
- Fri 29 Jan 2010 6:04 am
- Forum: Projects for EDGE
- Topic: zombie doom
- Replies: 57
- Views: 74696
not much to show, but ive started working on all new guns for this mod, so far, the m4 is about 75% finished, i need reloading and touchups on the arms, and i have the other weapons in various states of creation. http://i273.photobucket.com/albums/jj216/immortalundead/doom/doom-1.png is actually goi...
- Thu 28 Jan 2010 2:40 am
- Forum: General Discussion
- Topic: Community Wad maps slots, etc.
- Replies: 10
- Views: 7607
- Mon 25 Jan 2010 9:58 pm
- Forum: General Discussion
- Topic: Community Wad discussion
- Replies: 39
- Views: 29215
- Sat 23 Jan 2010 11:30 pm
- Forum: Other Gunk
- Topic: You know, I realised something..
- Replies: 12
- Views: 15243
- Sat 23 Jan 2010 2:54 pm
- Forum: Other Gunk
- Topic: You know, I realised something..
- Replies: 12
- Views: 15243
- Fri 22 Jan 2010 12:49 am
- Forum: Other Gunk
- Topic: You know, I realised something..
- Replies: 12
- Views: 15243
one the problems is most large mods for it are still in construction, and there arent any small maps to show off a couple features being releases. there are so many little maps for zdoom/gzdoom released that people just end up playing that, and wanting do levels for that. edge needs more publicity :...
- Tue 19 Jan 2010 10:06 pm
- Forum: Help!
- Topic: help with raise/lower weapon
- Replies: 9
- Views: 6486
- Sun 17 Jan 2010 6:02 am
- Forum: Help!
- Topic: help with raise/lower weapon
- Replies: 9
- Views: 6486
here is the double pistol code, found in the immoral conduct ddf's [DOUBLE_PISTOLS] AMMOTYPE=BULLETS; AMMOPERSHOT=1; SEC_AMMOTYPE=BULLETS; SEC_AMMOPERSHOT=1; AUTOMATIC=TRUE; SEC_AUTOMATIC=TRUE; CLIPSIZE=24; BINDKEY=2; PRIORITY=13; ATTACK=PLAYER_PISTOL2; SECOND_ATTACK=PLAYER_PISTOL; KICK=0.004; SHOWC...
- Sat 16 Jan 2010 1:01 am
- Forum: Help!
- Topic: help with raise/lower weapon
- Replies: 9
- Views: 6486
- Sun 10 Jan 2010 6:13 am
- Forum: Help!
- Topic: help with raise/lower weapon
- Replies: 9
- Views: 6486
ive managed to get the lowering animation running smoothly, but raise has still been a pain in the arse. any clues on how to do this? i looked through quite a bit of corey whittles icd-se code for various weapons, is there a tutorial to where i can understand how he did it? i would prefer not to str...
- Sun 10 Jan 2010 12:34 am
- Forum: Projects for EDGE
- Topic: "Don's Challenge" by Corey Whittle
- Replies: 3
- Views: 3369
- Sat 09 Jan 2010 4:18 pm
- Forum: Projects for EDGE
- Topic: "Don's Challenge" by Corey Whittle
- Replies: 3
- Views: 3369
- Fri 08 Jan 2010 1:51 am
- Forum: Help!
- Topic: help with raise/lower weapon
- Replies: 9
- Views: 6486
help with raise/lower weapon
ive got a problem i can't seem to figure out im trying to make a weapon raise and lower with a specific set of animations, and cant seem to get it to work, it works when i lower it... kinda, but when the weapon raises, it doesnt seem to work properly, the weapon flashes over and over again the anima...
- Fri 04 Dec 2009 7:16 pm
- Forum: General Discussion
- Topic: Hey, What type of mod would YOU like to see in Edge?
- Replies: 9
- Views: 6500
- Thu 03 Dec 2009 6:08 pm
- Forum: General Discussion
- Topic: Hey, What type of mod would YOU like to see in Edge?
- Replies: 9
- Views: 6500
- Fri 27 Nov 2009 3:49 pm
- Forum: Other Gunk
- Topic: Unreleased 40k PC Game?
- Replies: 3
- Views: 10194
i think i remember seeing this, i have a ton of old pc gamer magazines, back when each issue was like, 300 pages thick. ill check it out see if i can find anything more. have u ever played warhammer 40k, chaos gate? http://en.wikipedia.org/wiki/Warhammer_40,000:_Chaos_Gate ive got a copy, just never...
- Tue 24 Nov 2009 10:34 pm
- Forum: Other Gunk
- Topic: zombie outbreak!!
- Replies: 0
- Views: 2231
zombie outbreak!!
http://www.class3outbreak.com/zombie-ou ... simulator/
having worked all day on my zombie mod, i ran outta ideas, then someone sent me this, it was pretty amusing!
having worked all day on my zombie mod, i ran outta ideas, then someone sent me this, it was pretty amusing!
- Mon 23 Nov 2009 9:50 pm
- Forum: Help!
- Topic: model help
- Replies: 13
- Views: 7030
theres also this pulse rifle http://www.fpsbanana.com/skins/67789 i can put it on these animations http://www.fpsbanana.com/skins/862 and you can end up viewing it in 'jed's half life model viewer' and take screen rips with that? http://www.wunderboy.org/apps/jhlmv.php unless of course u have the mo...
- Sat 21 Nov 2009 7:59 pm
- Forum: Projects for EDGE
- Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
- Replies: 42
- Views: 26527
- Fri 20 Nov 2009 8:05 pm
- Forum: Projects for EDGE
- Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
- Replies: 42
- Views: 26527
- Wed 18 Nov 2009 3:45 am
- Forum: Projects for EDGE
- Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
- Replies: 42
- Views: 26527
- Fri 13 Nov 2009 2:46 pm
- Forum: Projects for EDGE
- Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
- Replies: 42
- Views: 26527
- Fri 23 Oct 2009 10:07 pm
- Forum: Projects for EDGE
- Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
- Replies: 237
- Views: 232268