why does the monter with the dropitem parameter drops only the last object you write in things.ddf?
i mean, zombieman: dropitem=clip,stimpack; it will drop only the stimpack and not clip.
is this a bug?
Search found 18 matches
[phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable- Thu 19 Jun 2008 7:28 am
- Forum: Projects for EDGE
- Topic: I'm in over my hud..
- Replies: 24
- Views: 10227
- Thu 19 Jun 2008 2:49 am
- Forum: General Discussion
- Topic: Some small bugs in Edge.
- Replies: 8
- Views: 3662
1) i know that it can be easily fixed. i understand that it's more realistic. but.. you may leave the delay between shots but make reload frames faster. so anyway, the final duration between shots must be the same as in original doom2.. 2) i know about that :) anyway it's better to make a new pain s...
- Wed 18 Jun 2008 2:47 pm
- Forum: General Discussion
- Topic: Some small bugs in Edge.
- Replies: 8
- Views: 3662
Some small bugs in Edge.
1) duration of firing super shotgun is longer that in original doom2. in original player insert two shells and shoots again immediately, but in edge u have to wait. 2) the spider mastermind has pain sound of zombies (former human etc). in original it has the 'cutted' sound of pain of hell demons (ba...
- Sun 08 Jun 2008 2:35 am
- Forum: General Discussion
- Topic: Merge Jump key with Move-Up key?
- Replies: 17
- Views: 6165
- Sat 07 Jun 2008 2:53 pm
- Forum: Feature Suggestions
- Topic: Incremental increases to ammo limits.
- Replies: 4
- Views: 3244
- Sat 07 Jun 2008 3:44 am
- Forum: Feature Suggestions
- Topic: Negative damage
- Replies: 7
- Views: 4584
why can't you just allow the negative damage again? is it so hard??? or does it make edge crush?? what's the problem, guys? why don't you want to allow it? you can really add many features with it... i understand that there are alternative ways to heal something but i don't understand the reason of ...
- Sat 07 Jun 2008 3:40 am
- Forum: Feature Suggestions
- Topic: Post your wishlist here!
- Replies: 61
- Views: 23604
- Sat 07 Jun 2008 3:34 am
- Forum: General Discussion
- Topic: EDGE Community TC
- Replies: 38
- Views: 15799
- Fri 06 Jun 2008 1:04 pm
- Forum: General Discussion
- Topic: Calling the menu (show_menu) with other buttons
- Replies: 7
- Views: 3553
- Fri 06 Jun 2008 11:54 am
- Forum: General Discussion
- Topic: Calling the menu (show_menu) with other buttons
- Replies: 7
- Views: 3553
thank you!!! hey guys i love this forum - if you ask for something, some people will immediately come and help :) heh now i've got a nice idea to make a rpg-style mod: each monster drops some money after his death, and also you can find money in secrets and simple areas. you will often meet such com...
- Fri 06 Jun 2008 7:49 am
- Forum: General Discussion
- Topic: Calling the menu (show_menu) with other buttons
- Replies: 7
- Views: 3553
- Fri 06 Jun 2008 7:27 am
- Forum: General Discussion
- Topic: Short RTS commands
- Replies: 2
- Views: 1894
- Fri 06 Jun 2008 7:25 am
- Forum: General Discussion
- Topic: Calling the menu (show_menu) with other buttons
- Replies: 7
- Views: 3553
Calling the menu (show_menu) with other buttons
http://edge.sourceforge.net/rts_online/show_menu.htm this feature is damn great!! i wanna make the new healing system in a mod: when you take a medikit, you just collect another one into your "backpack". and anytime you can call the menu and use some of them! i think it is quite possible! ...
- Fri 06 Jun 2008 6:43 am
- Forum: General Discussion
- Topic: Short RTS commands
- Replies: 2
- Views: 1894
Short RTS commands
it would be great if you make the support of short names of radius trigger commands. scripts could be shorter and easier to read for example if you write "<rt>" and not "radius_trigger", "<s>" and not "play_sound" don't you think so? P.S. my english is not ver...
- Fri 06 Jun 2008 6:34 am
- Forum: Help!
- Topic: A boomerang?
- Replies: 8
- Views: 3971
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