Search found 44 matches

by Bladesoftware
Sun 06 Jul 2008 11:21 pm
Forum: General Discussion
Topic: An updated EDGE config file for DB?
Replies: 2
Views: 1473

An updated EDGE config file for DB?

Now I know that EDGE is very custimisable and if anything you can make your own line/sector types but for those who don't have good programing skills (like myself) it is very difficalt to have to program every action. I mean in DB you can't even see thing placements in the 3d mode, and I now that I ...
by Bladesoftware
Sun 06 Jul 2008 11:06 pm
Forum: Projects for EDGE
Topic: I'm in over my hud..
Replies: 24
Views: 6659

Well I see the new HUD, looks and behaves godly tho if anything you maybe already be familier with all the flaws like the casings ejecting to far to the right as well as none for the shotgun. As for the mod itself, I can't find any constructive critisism for it and if I did it will probably end up s...
by Bladesoftware
Sun 06 Jul 2008 10:56 pm
Forum: Projects for EDGE
Topic: Doom: Back in Action: Beta #1 old... (DELETE ME)
Replies: 19
Views: 5811

O.k lets see if I can evaluate this. This is not a bad mod but then again not very inspiering. I notesed many flaws that can be fixed to improve gameplay. For one, I found ther to be to many handgun related weapons. I recall there are four not to mention two of which have suppessers and another two ...
by Bladesoftware
Fri 27 Jun 2008 2:35 am
Forum: General Discussion
Topic: EDGE 1.31-RC#1
Replies: 19
Views: 4620

Finnaly. This is great, I can now see sliding doors now, and the dynamic lighting works on them too. Thank you, but if there is one thing I may ask is where are the shadows? I always liked them. Also I IMHO find the hq2 filtering to be a useless feature considering the fact that edge can support hig...
by Bladesoftware
Mon 16 Jun 2008 10:48 pm
Forum: Projects for EDGE
Topic: Bloodmod (DELETE ME)
Replies: 4
Views: 2559

by Bladesoftware
Fri 06 Jun 2008 1:49 am
Forum: General Discussion
Topic: Need a copy of DOOM 2.5
Replies: 1
Views: 1037

Need a copy of DOOM 2.5

Well as the title states I need a copy of the wad to examine (BUT NOT COPY) the code to get a general idea of good scriping. I know I can learn from Lobo's demos but I feel that it is best if I see it in action in a full wad. I know that the project is dead (if not, sorry) so it is not available for...
by Bladesoftware
Fri 18 Apr 2008 3:41 am
Forum: General Discussion
Topic: EDGE 1.31 Test#2
Replies: 50
Views: 8750

Well aren't I late to post. I just downloaded it and it kicks ass. Bugs... well the only bug I found are missing sliding doors, they still work is just that there are no textures presented. If it means anything the engine seems to run smoother (could just be me). No filter in the automap (I never li...
by Bladesoftware
Sat 12 Apr 2008 5:35 pm
Forum: Projects for EDGE
Topic: "Tech demo" Project 1 by Bladesoftware
Replies: 27
Views: 5247

WOW :shock: those textures look nice. That is exactly what I was looking for when I asked about the system shock textures. What I was planning is for a good industrial look (so the game is 14 years old but it fits the mood I was looking for). I was also (if I can't get the industrial look) is more o...
by Bladesoftware
Wed 09 Apr 2008 11:23 pm
Forum: Projects for EDGE
Topic: "Tech demo" Project 1 by Bladesoftware
Replies: 27
Views: 5247

Damn man give me a brake it just a simple typo(but I know what you mean, people still cant even pronouns my last name right(not that anyone needs to know)), I ment to put the "o" but I gess I was typing to fast....or I can't type at all :? But anyway I was wondering if anyone has ever play...
by Bladesoftware
Tue 08 Apr 2008 5:44 pm
Forum: Projects for EDGE
Topic: "Tech demo" Project 1 by Bladesoftware
Replies: 27
Views: 5247

ok @Carbin: thanks for the suggestion but then again it won't really be my project then also I really won't be learning anything if I just hand it over to you guys. @Dartmerc: your right and I should have known better :x @Nick: if you could that will be great(even thou I was hoping to find or make m...
by Bladesoftware
Tue 08 Apr 2008 4:22 am
Forum: Projects for EDGE
Topic: "Tech demo" Project 1 by Bladesoftware
Replies: 27
Views: 5247

Nice, thanks alot, and for the pic I figured much. So mad scientist eh well maybe I'll post some consept art and you and others can tell me what you think(I'll try not to make you look like Dr.Betruger.....unless you want to.). And so thanks for the song I'll see if I can fit it in the mod, just one...
by Bladesoftware
Mon 07 Apr 2008 9:31 pm
Forum: Projects for EDGE
Topic: "Tech demo" Project 1 by Bladesoftware
Replies: 27
Views: 5247

:Bump:...ok sorry about that but I have some questons for ajapted so here it is. ajapted I need to know your favorite ACDC song as well as maybe a pic of yourself for my project, why well a HQ building will be nothing without a Boss to kick people around as wll as have a kickass ending for everyone ...
by Bladesoftware
Mon 07 Apr 2008 9:07 pm
Forum: Bug Reports
Topic: [FIXED] dynamic lights on sliding doors
Replies: 2
Views: 1769

[FIXED] dynamic lights on sliding doors

As said I found some odd "bugs" that I figured I can share with everyone 1)This happens to occure with the thin sliding doors and the dynamic lighting that hits it http://img509.imageshack.us/img509/7219/shot01nx1.th.png http://img241.imageshack.us/img241/6041/shot02tm4.th.png BUT it can l...
by Bladesoftware
Sun 30 Mar 2008 4:52 am
Forum: Projects for EDGE
Topic: "Tech demo" Project 1 by Bladesoftware
Replies: 27
Views: 5247

"Tech demo" Project 1 by Bladesoftware

I am making this post to clear clutter from my other post as well as to help me keep on track. Now I know I mentioned a map layout and pics but sadly I have none, this is because I couldn't comprimise on just this layout I had in mind. Also the engine is not fully complete, so I cannot continue but ...
by Bladesoftware
Fri 21 Mar 2008 8:29 pm
Forum: General Discussion
Topic: History of EDGE?
Replies: 24
Views: 4008

Yes I did write that to sound technical. Also I'm not saying Descent( :roll: again I know) is a fps/whatever you would put it but rather stating that it is the first full 3D game. FPS with rpg elements? Play Ultima underworld, its a good game. Heres some more useless knowledge, the engine that power...
by Bladesoftware
Fri 21 Mar 2008 3:15 am
Forum: General Discussion
Topic: History of EDGE?
Replies: 24
Views: 4008

I'm surprised to see people are still commenting on this even if it is a little of topic so I'll tag along. Quake engine as well as the game itself is great, lots of intention for those who want to work on it. I mean that becides the fact it had to run on DOS is amasing. The stuff that was imploment...
by Bladesoftware
Mon 17 Mar 2008 1:39 am
Forum: Other Gunk
Topic: Controversy on "Descent"
Replies: 2
Views: 1457

Controversy on "Descent"

I figured this will make for a good debate, and the question is....... "DO YOU THINK/SEE DESCENT AS A FPS"? I see it this way, it was one of my fist "FPS experiance"(Descent 2 was my fist true PC game and my avitar shows it) I say yes, and for many reasons too. I'm just curiuse t...
by Bladesoftware
Mon 17 Mar 2008 1:23 am
Forum: General Discussion
Topic: History of EDGE?
Replies: 24
Views: 4008

I know it is possible to rocket jump and I have done it. I'm asking because as far as I know only Quake and ROTT before it have rocket jumping and from the other doom engines and what most of the programmers have stated is that they did use some of Quake's scripting and I just usummed that EDGE had ...
by Bladesoftware
Sun 16 Mar 2008 4:56 pm
Forum: General Discussion
Topic: History of EDGE?
Replies: 24
Views: 4008

Once again thank you. O.k so EDGE does not use any quake script, that alright to me. I figured it did have and again with another example is that with Doomsday, when you aim down with a rocket you are blasted back and not in the air, infact you never get off the floor. For some resone you seem to kn...
by Bladesoftware
Sat 15 Mar 2008 5:33 pm
Forum: General Discussion
Topic: History of EDGE?
Replies: 24
Views: 4008

AH thanks ajapted, this will come realy handy but I hope you don't mind if I ask some other questions. 1) o.k so you made the extra floor code but one thing has me confused, did the engine even have opengl back in 1998? 2) Does the engine happen to have any Quake style scripping and or rendering(exa...
by Bladesoftware
Fri 14 Mar 2008 11:51 pm
Forum: Projects for EDGE
Topic: Just some project ideas.
Replies: 17
Views: 4027

by Bladesoftware
Fri 14 Mar 2008 11:43 pm
Forum: General Discussion
Topic: History of EDGE?
Replies: 24
Views: 4008

History of EDGE?

I'm posting this out of curiosity. I was just wondering about how EDGE started, what kind of work was added, what kind of render does it use and so on. Besides the curiosity, this wold be nice for my project for example before you start to play the game you are given a backstory of the engine. Sence...
by Bladesoftware
Fri 14 Mar 2008 3:17 am
Forum: Projects for EDGE
Topic: Just some project ideas.
Replies: 17
Views: 4027

Well that does sound cool though but I probably won't do it. It would be cool to see the doom guy and ajapted just rock out to ACDC music after an epic battle to the top of this HQ building. If I were to do it I'll have it look like a real building with all 3d floors. 32 floors maybe :twisted: But t...
by Bladesoftware
Thu 13 Mar 2008 5:57 pm
Forum: Projects for EDGE
Topic: Just some project ideas.
Replies: 17
Views: 4027

Well the concept of a playable level with fun obstacles is what I already had in mind as well as a labyrinth-like continuation of rooms. My problem is how to make it fun and interesting at the same time, what tectures can i use to make the rooms stand out, and last is if I finish it, will people be ...
by Bladesoftware
Thu 13 Mar 2008 4:01 am
Forum: Projects for EDGE
Topic: Just some project ideas.
Replies: 17
Views: 4027

Well Nick I am lookng forword to them(MoUAC,Fusion Episodes, and that wad that has no name) But now let me shed some light on the tech demo project I'm working on. This I hope will have all the features of the new verison of EDGE but will not be fully compete untill the finished release of the engin...
by Bladesoftware
Wed 12 Mar 2008 6:39 pm
Forum: General Discussion
Topic: KILLER WATER!!!!
Replies: 17
Views: 3382

I apreciate your onesty and I've finally have it working, and I'm sorry to agravate you :oops: . Its just that I was confuse and I thought I've tryed everything.
by Bladesoftware
Wed 12 Mar 2008 5:47 pm
Forum: General Discussion
Topic: KILLER WATER!!!!
Replies: 17
Views: 3382

I understand all that and I know what a dummy sector is but that does not help me with my problem. I dont know what I'm doing wrong though. I have the sector with the the pool and the dummy sector outside. I gave the dummy sector a linedef of 406 with a sectore tage of 1. the pool I gave a sectore t...
by Bladesoftware
Wed 12 Mar 2008 5:13 pm
Forum: Projects for EDGE
Topic: Just some project ideas.
Replies: 17
Views: 4027

O.k, there seems to be confusion with what I'm talking about so I'll rewrite it in different way. I have three projects in mind. 1 is to make something of a tech demo. This is to benefit me in to understand EDGE and what kind of things I can do in it. Apon completion I am giving this project to the ...
by Bladesoftware
Wed 12 Mar 2008 4:46 pm
Forum: General Discussion
Topic: KILLER WATER!!!!
Replies: 17
Views: 3382

by Bladesoftware
Wed 12 Mar 2008 2:38 am
Forum: Feature Suggestions
Topic: Post your wishlist here!
Replies: 61
Views: 14932


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