Search found 338 matches

by Liberation
Wed 19 Jan 2011 7:48 pm
Forum: General Discussion
Topic: On the way to RC#2
Replies: 16
Views: 9636

by Liberation
Mon 06 Dec 2010 10:08 am
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12100

by Liberation
Thu 25 Nov 2010 4:40 pm
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14323

hope you get things sorted, it will be good to see more of your work, being a big fan and all!! :D
by Liberation
Mon 08 Nov 2010 10:36 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

Its looking nice old chap! :D
by Liberation
Tue 26 Oct 2010 4:44 pm
Forum: Projects for EDGE
Topic: Marines of UAC: Exigency
Replies: 32
Views: 11882

Yer good to see you Nick its been a while. :D
by Liberation
Fri 25 Jun 2010 4:50 pm
Forum: Projects for EDGE
Topic: GFX & SFX Design Project: HOW-TO Topic
Replies: 6
Views: 3857

Wow good stuff, i be having a go at this soon.
by Liberation
Sat 05 Jun 2010 4:30 pm
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14323

This is great news, looking forward to having a bash. Im wanting at some point to make a small game, a dungeon hack and slash fps called Inquisitor. I was planning on using the directq engine, so have been learning quakec for a while now (Im also trying to help the Transfusion guys atm), but I think...
by Liberation
Sat 05 Jun 2010 3:54 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

by Liberation
Fri 07 May 2010 4:47 pm
Forum: Other Gunk
Topic: Space Hulk TC / Space Crusade
Replies: 6
Views: 8314

by Liberation
Tue 04 May 2010 5:09 pm
Forum: Other Gunk
Topic: Space Hulk TC / Space Crusade
Replies: 6
Views: 8314

Its not GW as such its those dicks at Relic, however w40k is not so bad its Spacehulk that relic own the rights to, thats the problem (as a spacehulk team found out) but changing little details or back storys etc solves that problem. Space Crusade is a different kettle of fish thou, since it was mor...
by Liberation
Mon 26 Apr 2010 4:45 pm
Forum: Feature Suggestions
Topic: Dynamic COAL switch?
Replies: 2
Views: 3154

Im using an ammo type on avm to remember scripts and keys for when the HUB system is up and running.
by Liberation
Sun 18 Apr 2010 9:42 am
Forum: Other Gunk
Topic: Banned! Gamegossip, what losers.
Replies: 2
Views: 2624

What on earth were you doing on that shit anyway Tragos??


BTW Tragos... got my jaguar with AVP!! :D
by Liberation
Mon 12 Apr 2010 1:02 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

If Lithtech_Things = Bastard Then Corbin = Dead
else Total destruction

return;

LOL sorry just being a dick + i only just noticed what Karnizero had done there....
by Liberation
Fri 09 Apr 2010 6:20 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

by Liberation
Tue 06 Apr 2010 5:04 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

Is that Avp screenshot from the web or from a jaguar emu, coz i use project tempest to play avp and the sounds and graphics are abit dodge. If anyone nows where i can get jagbag from plz let me know, for those that dont know jagbag was the best jag emu there was, but for some reason i cant find it n...
by Liberation
Sat 03 Apr 2010 7:17 am
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12100

I have a pre-beta which i can send you if you want to play with the blood effects and to have a look around. I wouldn't worry to much about textures atm, all areas are completly void of detail and only have the most basic alignment. Your the first person including me to spot the white borders, damn ...
by Liberation
Fri 02 Apr 2010 4:01 pm
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14323

by Liberation
Fri 02 Apr 2010 11:41 am
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12100

by Liberation
Fri 02 Apr 2010 11:38 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

by Liberation
Fri 02 Apr 2010 10:41 am
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12100

Still working on the beta atm, hoping to have it ready very soon.
by Liberation
Sun 28 Mar 2010 4:50 pm
Forum: General Discussion
Topic: Expert System + EDGE? = source port with REAL AI
Replies: 2
Views: 2457

I would be very interested :D
by Liberation
Tue 23 Mar 2010 6:30 pm
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12100

by Liberation
Mon 22 Mar 2010 5:57 pm
Forum: Projects for EDGE
Topic: AvM- Episode 1
Replies: 25
Views: 12100

by Liberation
Mon 22 Mar 2010 8:21 am
Forum: Help!
Topic: HELP im need great EDGE launcher
Replies: 7
Views: 4516

Or you can create a shortcut off edge.exe and have the target set to "\edge134.exe -file textures.wad -ddf avm_ddf -file Alevels.wad -file sounds.wad -file menu.wad -warp map02" Which adds few different wads, ddf folders, and map info etc.. However for finished projects i would use lobo's ...
by Liberation
Thu 18 Mar 2010 6:21 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

by Liberation
Thu 18 Mar 2010 6:16 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12370

by Liberation
Mon 15 Mar 2010 6:58 pm
Forum: General Discussion
Topic: I'm confused...
Replies: 9
Views: 3485

I think you could use a LAN, but i might be wrong perhaps thats what Corbins saying with that ENET.
by Liberation
Sat 13 Mar 2010 8:52 pm
Forum: Bug Reports
Topic: [FIXED] Doors not working
Replies: 5
Views: 3941

by Liberation
Sat 13 Mar 2010 4:46 pm
Forum: Bug Reports
Topic: [FIXED] Doors not working
Replies: 5
Views: 3941

by Liberation
Fri 12 Mar 2010 5:33 pm
Forum: Bug Reports
Topic: [FIXED] Doors not working
Replies: 5
Views: 3941

Ive found the problem to be down to the edge config file for slade, i haven't tested the latest version and i will be too busy remaking all my doors to find out for a while.. :evil:

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