Search found 25 matches

by CeeJay
Wed 05 Sep 2012 3:29 am
Forum: Projects for EDGE
Topic: (limited) support for HERETIC *UPDATE*
Replies: 6
Views: 4505

If I ever finish this, support for the shareware version of Heretic shouldn't be too difficult. However, due to a hard drive crash i've experienced some setbacks. The future of this project is uncertain at this time.
by CeeJay
Sun 19 Aug 2012 9:10 am
Forum: Projects for EDGE
Topic: (limited) support for HERETIC *UPDATE*
Replies: 6
Views: 4505

See initial download link for a new update. Lots of things have been added, changed and improved. For one, a few sector and linedef types have been added/changed. So E1M1 of Heretic is now playable without having to cheat. Oh, the pushable wind sector is in also. Most of the items are in place and w...
by CeeJay
Fri 17 Aug 2012 7:50 am
Forum: Projects for EDGE
Topic: (limited) support for HERETIC *UPDATE*
Replies: 6
Views: 4505

See first post for update
by CeeJay
Thu 16 Aug 2012 8:48 am
Forum: Projects for EDGE
Topic: (limited) support for HERETIC *UPDATE*
Replies: 6
Views: 4505

(limited) support for HERETIC *UPDATE*

Out of pure curiosity and feeling the need to do something different I begin coding the enemies from Heretic and I thought to myself, why stop there? I know a lot of things probably can not be accomplished (the inventory system is out of the question) but I think it is possible to get enough support...
by CeeJay
Sun 22 Jul 2012 5:50 am
Forum: Help!
Topic: IDEA motion tracker
Replies: 2
Views: 2618

IDEA motion tracker

by CeeJay
Sun 22 Jul 2012 5:47 am
Forum: Help!
Topic: HELP Ceiling-based enemy
Replies: 2
Views: 2852

HELP Ceiling-based enemy

I've coded an enemy that is spawned and walks along the ceiling, this was a tricky thing to accomplish but i got it. Though it is not without its quirks. When the enemy comes to a part where the ceiling height is much greater (higher) than previously the enemy will just continue walking at the same ...
by CeeJay
Sat 09 Jun 2012 9:22 am
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 9264

Third version dusted off and released :D http://www.mediafire.com/?coe7r2jpgzvooba The only major difference is the additional support for Laz Rojas' Halten Sie! scenario (included), all else is small fixes and changes. EDIT 06/11: Becuase of me being too hasty and in the process forgetting to test ...
by CeeJay
Fri 11 May 2012 2:49 pm
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 9264

by CeeJay
Fri 11 May 2012 3:47 am
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 9264

By the looks of things, there will be a third (and hopefully) final update. A few issues I feel need to be resolved and I will be adding support for Laz Rojas' Halten Sie!. If there is anything you would like to see added/changed/removed, now is the time to speak up. Just as long as it is nothing th...
by CeeJay
Thu 10 May 2012 2:00 am
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 9264

by CeeJay
Wed 09 May 2012 2:40 am
Forum: Projects for EDGE
Topic: Laz WolfenDOOM updates
Replies: 10
Views: 9264

Laz WolfenDOOM updates

Some time ago I made and released an update for Laz Rojas WolfenDOOM scenarios, Original and Nocturnal Missions for ZDoom. See original thread here: http://forum.zdoom.org/viewtopic.php?f=19&t=31848 Then I began working on one for EDGE. This ones also includes an update for Spear of Destiny and ...
by CeeJay
Sat 04 Sep 2010 1:14 pm
Forum: General Discussion
Topic: Any Active Projects?
Replies: 13
Views: 7693

by CeeJay
Sat 21 Aug 2010 6:07 pm
Forum: Projects for EDGE
Topic: C.J. 'S Wolf3D-TC
Replies: 24
Views: 14348

A possibility but probably not something that i could do justice with for following reasons:

A) Lack of resources
B) It'd be just too much damned work for one single man
by CeeJay
Fri 20 Aug 2010 12:26 pm
Forum: Projects for EDGE
Topic: C.J. 'S Wolf3D-TC
Replies: 24
Views: 14348

I used to work on it doing two versions side-by-side. One was original 64x64 and the other was 128x128 (scaled to 64x64 in-game). But that was scrapped for numerous reasons and it's 128x128 all the way now, it's so much more crisper and smoother looking and that is what i was going for anyways. I wi...
by CeeJay
Mon 16 Aug 2010 5:58 am
Forum: Projects for EDGE
Topic: C.J. 'S Wolf3D-TC
Replies: 24
Views: 14348

So I finally got some feedback on this! :D Unfortunately the project is kinda in development hell Shame, from the screens and the video, the thing looks really nice. I don't want to sound pushy, but why not release a short demo of your work, just to ensure that this baby doesn't die in the closet w...
by CeeJay
Thu 12 Aug 2010 11:59 am
Forum: Projects for EDGE
Topic: Marathon weapons mod for EDGE
Replies: 0
Views: 2267

Marathon weapons mod for EDGE

About a week or two ago i began working on this little mod, more info can be found at the thread at DoomWorld:

http://www.doomworld.com/vb/wads-mods/5 ... -hud-help/

Any questions or whatever, just shoot away.
by CeeJay
Thu 12 Aug 2010 11:55 am
Forum: Projects for EDGE
Topic: C.J. 'S Wolf3D-TC
Replies: 24
Views: 14348

Hey, hey, hey the man is back ! Unfortunaly the project is kinda in development hell as i really need help with levels. Pretty much everything else was done, or atleast last time i checked on it which was a pretty long time ago. Here is a little YouTube clip by me, demonstrating the first and iconic...
by CeeJay
Sat 30 Jan 2010 6:57 pm
Forum: Feature Suggestions
Topic: Jumping and jetpacking enemies
Replies: 1
Views: 1780

Jumping and jetpacking enemies

Is there already a way to make enemies occasionaly jump around and switch between walking and flying (jetpack for enemies). If these features are not present, here's one way of doing them (programming the AI would probaly be a bitch though): Jumping enemies: JUMPER special for enemies accompanied by...
by CeeJay
Sat 09 Feb 2008 12:50 pm
Forum: General Discussion
Topic: Transparent colour
Replies: 7
Views: 1997

I don't know how i ever can thank you enough! Man, i didn't expect a fully illustrated step-by-step guide for dummies :D

Thanks a lot!
by CeeJay
Fri 08 Feb 2008 2:55 pm
Forum: General Discussion
Topic: Transparent colour
Replies: 7
Views: 1997

by CeeJay
Fri 08 Feb 2008 9:58 am
Forum: General Discussion
Topic: Transparent colour
Replies: 7
Views: 1997

Transparent colour

Something's really been bugging me. Just how the hell do you make a specefic colour transparent when working with GIF and PNG images for webpages, and now also possible in EDGE. I've tried just about every damn thing i could up with and no freaking luck. I use Paint Shop Pro by the way (same tool i'...
by CeeJay
Thu 07 Feb 2008 4:56 pm
Forum: General Discussion
Topic: Sliding Doors
Replies: 3
Views: 1406

by CeeJay
Thu 07 Feb 2008 9:48 am
Forum: General Discussion
Topic: Sliding Doors
Replies: 3
Views: 1406

Sliding Doors

Help! I was wondering if there is any way of making the doors slide sideways (like in Wolf3D) instead of moving up, and if so how. I know it involves editing LINES.DDF and i've tried figuring it out on my own with no luck. But i recently played the Doom 2.5 mod, and it had sliding doors! It's for a ...
by CeeJay
Sun 03 Feb 2008 12:19 pm
Forum: Projects for EDGE
Topic: Star Wars TC
Replies: 5
Views: 2420

by CeeJay
Sun 03 Feb 2008 11:18 am
Forum: Projects for EDGE
Topic: Star Wars TC
Replies: 5
Views: 2420

Star Wars TC

I have for quite a while been working on and off on a Star Wars themed mod using resources from DF, JK, user-made and other sources. At its present state, there is 11 weapons, 16+ enemies (including variations of diffrent enemies) and a large ammount of items (including scenery decorations) but no l...

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