Search found 13 matches

by Fiend
Sat 15 Jan 2011 5:44 pm
Forum: Bug Reports
Topic: Modeled Weapons
Replies: 1
Views: 2735

Modeled Weapons

When working with EDGE, I can only get 11 md2 modeled weapons to show up at a time. Any more, and it will trim one from the slots to make room for it.
by Fiend
Thu 09 Sep 2010 4:57 pm
Forum: General Discussion
Topic: Any Active Projects?
Replies: 13
Views: 7693

That's unfortunate. I was in the first steps of putting together a new mod for EDGE, just making some weapon models at this point, but trying to get it off the ground while trying to stave off HT mapper's block. It'll probably still get made at some point, but I'm looking forward to Andrew's Quake 2...
by Fiend
Fri 16 Jul 2010 2:20 pm
Forum: Bug Reports
Topic: Falling Damage in Shallow Water
Replies: 3
Views: 3178

by Fiend
Thu 15 Jul 2010 6:40 pm
Forum: Bug Reports
Topic: Falling Damage in Shallow Water
Replies: 3
Views: 3178

Falling Damage in Shallow Water

This is something I've noticed recently. I create a liquid extrafloor and tag the dummy sector with swimable water (4466) and linedef action 406. When the player falls into it from a low height, it causes falling damage. For example, the player stands in a 32-pixel-deep pool of water and jumps out. ...
by Fiend
Mon 12 Jul 2010 6:49 pm
Forum: Bug Reports
Topic: [FIXED] 1.35 Beta RTS delay
Replies: 1
Views: 2811

[FIXED] 1.35 Beta RTS delay

When playing with 1.35, I've noticed a delay between commands when RTS scripting is loaded. For example, when loading a series of tip graphics and text which are supposed to load instantly on screen, it loads one after the other with a slight delay between each, so the background would load, another...
by Fiend
Thu 08 Jul 2010 7:44 pm
Forum: Projects for EDGE
Topic: C.J. 'S Wolf3D-TC
Replies: 24
Views: 14348

by Fiend
Fri 04 Jun 2010 5:29 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 68224

I want to dissociate Blood 2 and Hypertension as much as possible. While it shares textures and world models, we're working to populate it with completely new enemies, weapons, and an atmosphere that is far removed from Blood 2. The first episode of HT will try to nail down the feel of Blood. The se...
by Fiend
Thu 03 Jun 2010 3:19 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 68224

Blood 2 had moments where it could have been more survival-horror like. The cathedral level comes to mind. The last part of the game that took place in another dimension had a lot of potential, but botched it imo. There will be some linearity in certain levels, but I'm hoping to make large sections ...
by Fiend
Tue 01 Jun 2010 11:37 pm
Forum: General Discussion
Topic: Andrew's Quake2 engine
Replies: 47
Views: 14757

by Fiend
Tue 01 Jun 2010 2:19 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 68224

by Fiend
Mon 31 May 2010 11:24 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 68224

Heh. I might add a bit in as well... I agree that the revolver looks out of place, which is why I've made a model for it. I'm trying to make a skin that's more blood-like. The two episodes have a bit of a tonal shift. Caleb's campaign is, as you'd expect, an action-fueled bloodbath. The other campa...
by Fiend
Sat 22 May 2010 2:55 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 68224

Heh. I might add a bit in as well... I agree that the revolver looks out of place, which is why I've made a model for it. I'm trying to make a skin that's more blood-like. The two episodes have a bit of a tonal shift. Caleb's campaign is, as you'd expect, an action-fueled bloodbath. The other campai...
by Fiend
Tue 02 Sep 2008 9:32 pm
Forum: Help!
Topic: Health bar rather than percent
Replies: 1
Views: 1245

Health bar rather than percent


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