Search found 36 matches

by sierraoscar19
Sat 04 Aug 2012 4:15 am
Forum: General Discussion
Topic: 3DGE Source Fork - 1.36C released!
Replies: 35
Views: 21679

by sierraoscar19
Tue 10 Jul 2012 5:53 am
Forum: General Discussion
Topic: 3DGE Source Fork - 1.36C released!
Replies: 35
Views: 21679

3DGE error message?

by sierraoscar19
Tue 10 Jul 2012 5:48 am
Forum: Bug Reports
Topic: Strange error message
Replies: 2
Views: 3610

Strange error message

by sierraoscar19
Tue 26 Apr 2011 9:54 am
Forum: Help!
Topic: Edge 1.35 - weapon zoom
Replies: 5
Views: 4063

No, this is a new problem with 1.35. The weapons.ddf code is below: [USP] AMMOTYPE=AMMO1; AMMOPERSHOT=1; AUTOMATIC=FALSE; REFIRE_INACCURATE=FALSE; BINDKEY=2; PRIORITY=1; CLIPSIZE=12; SHOWCLIP=TRUE; ATTACK=USP; KICK=0.26; SPECIAL=NO_SWITCH,FRESH; BOBBING=25%; SWAYING=10%; SEC_AMMOTYPE=NOAMMO; SEC_AUT...
by sierraoscar19
Mon 25 Apr 2011 11:49 pm
Forum: Help!
Topic: Edge 1.35 - weapon zoom
Replies: 5
Views: 4063

Not touching the console - just playing around with the zoom command in weapons.ddf
by sierraoscar19
Sun 24 Apr 2011 9:50 pm
Forum: Help!
Topic: Edge 1.35 - weapon zoom
Replies: 5
Views: 4063

Edge 1.35 - weapon zoom

Ok so I'm trying to set the fov zoom for a weapon and any value other than 7 seems broken (either the fov becomes wildly out of proportion or the screen image flips upside down. Any clues?
by sierraoscar19
Tue 18 Jan 2011 3:30 am
Forum: General Discussion
Topic: Limiting the number of guns carried
Replies: 4
Views: 4300

Thanks Karnizero, but I don't think the upgrade feature is what I'm after. To give an example, say that there are 4 possible weapons - A, B, C and D, what I want is that the player can only hold two at any given time. So, say if B and C were held by the player, who then picks up D, I'd then they'd n...
by sierraoscar19
Mon 17 Jan 2011 3:55 am
Forum: General Discussion
Topic: Limiting the number of guns carried
Replies: 4
Views: 4300

Limiting the number of guns carried

Hi - I'm trying to do a little project where there will be multiple guns - says 5 or 6, but I want the player to only be able to carry two weapons at any time. Can anyone think of how I might get this to work (I'm assuming RTS may help, but just can't fathom how I might do it)
by sierraoscar19
Fri 14 Jan 2011 3:28 am
Forum: Feature Suggestions
Topic: [last-minute] small feature requests before last release
Replies: 16
Views: 8803

Glass in edge

Just to add another request, would it be possible for there to be a hardcoded "glass" linetype - ideally with a way of spawning some glass debris when the linetype is triggered?
by sierraoscar19
Tue 11 Jan 2011 12:43 am
Forum: General Discussion
Topic: Your oppinion about this
Replies: 1
Views: 2955

Looks very nice. based on the screenshot Although perhaps you could release it in a playable form to get better feedback on how it actually works for people when they are playing the game
by sierraoscar19
Thu 30 Dec 2010 7:39 am
Forum: General Discussion
Topic: Any Active Projects?
Replies: 13
Views: 7713

by sierraoscar19
Wed 22 Dec 2010 4:43 am
Forum: Help!
Topic: Reload and zoom states
Replies: 2
Views: 2872

I think the unzoom thing would be great - just adds a bit of realism (because I'm assuming it would be very hard to reload a weapon while looking through its scope). Thanks Andrew.
by sierraoscar19
Tue 07 Dec 2010 9:11 pm
Forum: Help!
Topic: Reload and zoom states
Replies: 2
Views: 2872

Reload and zoom states

OK, I have a weapon that has reload states and is "zoomable." What I want to happen is that the reload states play when the weapon is zoomed (the default behaviour seems to mean that the weapon remains in its zoom state notwithstanding that the gun is being reloaded - a tad unrealistic). I...
by sierraoscar19
Fri 02 Jul 2010 11:39 pm
Forum: Projects for EDGE
Topic: Marines of UAC: Exigency
Replies: 32
Views: 12236

Marines of UAC

by sierraoscar19
Tue 01 Jun 2010 7:30 am
Forum: Projects for EDGE
Topic: Re-release of CQB
Replies: 2
Views: 3669

Re-release of CQB

by sierraoscar19
Thu 13 May 2010 9:46 pm
Forum: General Discussion
Topic: DDFs inserted as lumps - problem
Replies: 5
Views: 2318

Thanks for helping Andrew. Here goes. Basically to test my "compiled" wad I've installed a clean version of 1.34 and moved my wad file into that directory. It doesn't actually get to launch, because it looks like Edge then references its "standard" ddf files.... [Log file created...
by sierraoscar19
Wed 12 May 2010 2:05 am
Forum: General Discussion
Topic: DDFs inserted as lumps - problem
Replies: 5
Views: 2318

To clarify, I'm using v1.34 final

Yes, all worked fine before trying to insert the DDFs as lumps.

From some testing, it looks like Edge is actually loading the internal DDF lumps first, and then it goes looking for external lump files.

I'd send the file but it's 30mb+
by sierraoscar19
Sat 08 May 2010 11:26 am
Forum: Projects for EDGE
Topic: Berlin 1940 Weapons Preview [DLOAD Pg1]
Replies: 4
Views: 2860

by sierraoscar19
Tue 27 Apr 2010 1:25 am
Forum: General Discussion
Topic: Importing lumps
Replies: 1
Views: 1495

Importing lumps

Is there a tool that would help me to import all my images into lumps in the wad - basically I'm looking to package up a program prior to release???
by sierraoscar19
Fri 07 Aug 2009 10:35 am
Forum: Feature Suggestions
Topic: MD3 support
Replies: 5
Views: 1998

MD3 support

by sierraoscar19
Mon 10 Nov 2008 12:07 pm
Forum: Projects for EDGE
Topic: CQB Mod released
Replies: 38
Views: 15763

Find it here instead

Bastards! Wonder why they rejected the file. In any case, here 'tis. If anyone can help to upload it to a more permanent home, I'd be well pleased!

http://www.speedyshare.com/174776273.html
by sierraoscar19
Thu 06 Nov 2008 9:17 pm
Forum: Projects for EDGE
Topic: CQB Mod released
Replies: 38
Views: 15763

CQB Mod released

Hi everyone, I've uploaded CQB to the http://www.doomworld.com/idgames/ newstuff thingie, so it should be available to download in the near future...!!!
by sierraoscar19
Sun 19 Oct 2008 9:02 am
Forum: Projects for EDGE
Topic: Milkshape?
Replies: 2
Views: 1894

Milkshape?

I want to import a HL counterstrike MDL (on of the hostages) into the Q2 MD2 format. Is there an alternative to Milkshape? I don't want to spend $50 just for the one model that will finish my mod
by sierraoscar19
Tue 08 Jul 2008 7:52 am
Forum: General Discussion
Topic: Re: New states code
Replies: 2
Views: 1979

Re: New states code

If I've read the docs right, it looks like you can specify frames for climbing, swimming, etc. Would you consider adding support for crouch states (i.e. CROUCH, CROUCH_ATTACK, CROUCH_PAIN, CROUCH_DIE, etc)
by sierraoscar19
Tue 08 Jul 2008 7:49 am
Forum: General Discussion
Topic: EDGE 1.31-RC#1
Replies: 19
Views: 4694

I get a message that says the file is deleted...
by sierraoscar19
Mon 26 May 2008 10:21 pm
Forum: Projects for EDGE
Topic: Ogg Format and Hud Help
Replies: 1
Views: 1603

Ogg Format and Hud Help

Two questions. 1) If I have a wav file that I want to convert to Ogg so that it plays at a music track in Edge, what specs should the wav have (i.e. bit rate, etc). I've converted a wav to Ogg format but it simply refuses to play in the game. And yes, the coding is all OK as I checked using another ...
by sierraoscar19
Wed 21 May 2008 2:39 am
Forum: Help!
Topic: Crouching Model...DDF help required
Replies: 1
Views: 1484

Crouching Model...DDF help required

I've managed to get a really nice MD2 model into the game, which has crouching states. Using the "become" feature, I'm fairly sure I'll be able to make an enemy that crouches (using 'become' I'll create a "smaller" enemy with a smaller height). What I want to do is set up areas i...
by sierraoscar19
Mon 05 May 2008 6:52 am
Forum: General Discussion
Topic: LUA huds are coming along
Replies: 13
Views: 2833

LUA Huds - sharing


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