Search found 570 matches
- Tue 24 Aug 2010 2:18 am
- Forum: Projects for EDGE
- Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
- Replies: 182
- Views: 257316
Game is over half way done now You really need to learn not to hype early, that's your #1 problem Corbin. Really, if you didn't talk all your stuff up for years, no one would even know about your failed ideas that never get followed through with. Sorry, but if you're trying to actually be part of t...
- Sat 01 May 2010 6:11 am
- Forum: General Discussion
- Topic: Andrew's Quake2 engine
- Replies: 47
- Views: 30377
- Sun 25 Apr 2010 5:01 pm
- Forum: Feature Suggestions
- Topic: Dynamic COAL switch?
- Replies: 2
- Views: 9427
- Tue 23 Mar 2010 12:52 am
- Forum: Help!
- Topic: Quick question regarding monster attacks
- Replies: 5
- Views: 4977
- Mon 22 Mar 2010 12:44 am
- Forum: Help!
- Topic: Quick question regarding monster attacks
- Replies: 5
- Views: 4977
- Fri 19 Mar 2010 1:18 am
- Forum: General Discussion
- Topic: Community Wad discussion
- Replies: 39
- Views: 29215
- Mon 01 Mar 2010 9:42 pm
- Forum: Projects for EDGE
- Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
- Replies: 237
- Views: 232268
- Sun 07 Feb 2010 1:18 am
- Forum: Other Gunk
- Topic: What I've been working on
- Replies: 3
- Views: 9665
- Sat 06 Feb 2010 4:56 am
- Forum: Other Gunk
- Topic: What I've been working on
- Replies: 3
- Views: 9665
What I've been working on
Hey guys, I'm pretty much spamming everyone I know about this, and I though some of you may be interested too. Press is just starting up for LA Noire, the game that I've been working on, and Game Informer have just released the cover of their march edition, which features the game. Here's the link f...
- Sat 06 Feb 2010 3:36 am
- Forum: General Discussion
- Topic: Community Wad maps slots, etc.
- Replies: 10
- Views: 7607
- Sat 06 Feb 2010 3:30 am
- Forum: Help!
- Topic: Issue rotating a texture that is being used as a flat
- Replies: 0
- Views: 2543
Issue rotating a texture that is being used as a flat
Is there any way to rotate a texture that is being used as a flat, and have it look correct and not all stretched? When I use a line action (804, for example) to align + rotate a sectors floor, and that floor happens to be a texture, the result is always stretched out. I'm assuming this has somethin...
- Fri 05 Feb 2010 12:36 am
- Forum: Projects for EDGE
- Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
- Replies: 182
- Views: 257316
- Tue 02 Feb 2010 11:15 pm
- Forum: General Discussion
- Topic: Community Wad discussion
- Replies: 39
- Views: 29215
Are there any particular EDGE enhancements that this doom wad will showcase in a major way? For my money, I say the 'showcasing' should be saved for the weapons and new enemies. Obviously use the cool mapping features we have (sliding doors, 3D floors, portals and mirrors, decorative slopes etc), b...
- Tue 02 Feb 2010 5:28 am
- Forum: General Discussion
- Topic: Community Wad discussion
- Replies: 39
- Views: 29215
Keep in simple. We seem to have some talented weapon and sprite guys, so why not make a nice level set using stock standard doom textures, following a doomish theme (get a bit crazy, but no need to reinvent the wheel here), with some new/replaced weapons and enemies? This would let level guys work o...
- Tue 02 Feb 2010 4:20 am
- Forum: General Discussion
- Topic: Community Wad discussion
- Replies: 39
- Views: 29215
- Sun 17 Jan 2010 9:47 am
- Forum: Help!
- Topic: help with raise/lower weapon
- Replies: 9
- Views: 6486
Immortal, you really should go back and read the ddf docs that Lobo hosts, very likely explains everything you've asked here. Not sure what the # means off the top of my head (was under the impression it was comment for some reason, but looking at that script it can't be right), but JUMP(ATTACK:8,50...
- Fri 25 Dec 2009 9:39 am
- Forum: Projects for EDGE
- Topic: Doomed Again - A high-res sprites mod for Doom (and more...)
- Replies: 42
- Views: 26527
I don't think you should be giving advice about what the community will take to Corbin. zZaRDoZz, I'm glad to hear about your experience running on those specs, I've been a little concerned about the toll high res sprites take on performance in EDGE and it's sweet to hear they're running well on you...
- Sun 13 Dec 2009 9:28 am
- Forum: Feature Suggestions
- Topic: Linear-Keyframe Interpolation
- Replies: 5
- Views: 4750
- Wed 02 Dec 2009 11:19 pm
- Forum: General Discussion
- Topic: Hey, What type of mod would YOU like to see in Edge?
- Replies: 9
- Views: 6500
- Wed 02 Dec 2009 11:17 pm
- Forum: Help!
- Topic: Onslaught levels, dynamic reloads, menues, and weapons
- Replies: 4
- Views: 3797
- Wed 02 Dec 2009 11:15 pm
- Forum: Help!
- Topic: How this COAL functions do?
- Replies: 3
- Views: 3251
- Fri 27 Nov 2009 5:09 am
- Forum: General Discussion
- Topic: COAL manual WIP
- Replies: 11
- Views: 18132
- Thu 26 Nov 2009 1:21 pm
- Forum: General Discussion
- Topic: COAL manual WIP
- Replies: 11
- Views: 18132
- Wed 25 Nov 2009 8:25 am
- Forum: Help!
- Topic: Block Action/Key?
- Replies: 2
- Views: 2776
Yes, this is possible, has been in fact as long as I've been using edge. You'll need to give your projectiles health values, and simply use an attack that damages them. For bonus points, spawn a projectile heading 180 degrees from the original ones trajectory to create a lightsaber laser shot bounch...
- Sun 22 Nov 2009 6:45 am
- Forum: Feature Suggestions
- Topic: lighting coronas and lens flares effects
- Replies: 1
- Views: 2547
- Mon 19 Oct 2009 10:29 pm
- Forum: General Discussion
- Topic: Coal is in!
- Replies: 12
- Views: 8505
- Thu 15 Oct 2009 8:03 am
- Forum: Projects for EDGE
- Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
- Replies: 237
- Views: 232268