Search found 345 matches

by Lobo
Tue 19 Apr 2011 11:20 pm
Forum: General Discussion
Topic: EDGE 1.35 : DONE and DUSTED
Replies: 6
Views: 5296

Good luck to you Andrew in your future endeavors! You really pushed EDGE a lot further than any of us ever thought she'd go, and I'm sure I speak for everyone here when I say THANK YOU for sticking with it as long as you have! P.S. Also, apologies to you all for not being around here much (though I ...
by Lobo
Tue 19 Apr 2011 11:00 pm
Forum: Projects for EDGE
Topic: Lonely Meadows
Replies: 16
Views: 9558

by Lobo
Thu 08 Jul 2010 10:21 pm
Forum: Other Gunk
Topic: Finally pre-ordered my Pandora!
Replies: 18
Views: 8162

Let's just say that I'm older than Jesus Christ was when he died ;) As for photos and videos, there's already loads of them all over the place, and I don't have the means to do a video anyway. Besides, I think you just want to see my ass, and you're using the "pandora in your pocket" as an...
by Lobo
Thu 01 Jul 2010 11:21 pm
Forum: Other Gunk
Topic: Finally pre-ordered my Pandora!
Replies: 18
Views: 8162

Well I don't know if you wear really tight jeans or not ;) but it fits in my pockets OK (back pocket always and front pocket depends on how baggy my trousers are!). So far I'm mainly enjoying the PSX emulator, and for music and video it's great. The N64 emu is shaping up nicely too. Even have Quake ...
by Lobo
Thu 01 Jul 2010 6:02 pm
Forum: Other Gunk
Topic: Finally pre-ordered my Pandora!
Replies: 18
Views: 8162

by Lobo
Thu 01 Jul 2010 5:59 pm
Forum: Feature Suggestions
Topic: FPS increase?
Replies: 21
Views: 9234

Graf did a great job with Gzdoom. However the constant hostility and complaining of ATI users eventually led him to shut down development. Both Nvidia and ATI render graphics different from one another. Graf was more skilled working with Nvidia so he chose to concentrate his efforts on that area. T...
by Lobo
Thu 01 Jul 2010 5:54 pm
Forum: Feature Suggestions
Topic: MDL model format.. a theory, not a suggestion.
Replies: 2
Views: 2833

by Lobo
Tue 27 Apr 2010 5:52 pm
Forum: General Discussion
Topic: Importing lumps
Replies: 1
Views: 1456

Yeah, get EMUS from my site (link in sig).
Alsomight be more what you want.
by Lobo
Wed 24 Mar 2010 4:42 pm
Forum: Help!
Topic: HELP im need great EDGE launcher
Replies: 7
Views: 4516

by Lobo
Wed 24 Mar 2010 4:39 pm
Forum: General Discussion
Topic: I'm confused...
Replies: 9
Views: 3485

You mean you haven't played EDGE on line yet?! You must be using the shareware version. Just kidding! No, EDGE has no netplay. At this stage in it's life I don't think it ever will unfortunately. It was going to have it, then it was put on the backburner, then it was stripped out and replaced with n...
by Lobo
Fri 05 Mar 2010 7:21 am
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12370

by Lobo
Wed 16 Dec 2009 8:51 pm
Forum: Help!
Topic: Sprite(s) facing angle and other question.
Replies: 4
Views: 1988

Re: Sprite(s) facing angle and other question.

I need to make certain one side(face) sprite to face(look at) a certain angle BUT permanently, this is, without rotations and with his only face, so the player will see that face, unless he is perfectly parallel with that sprite horizontal. Is that possible? I've read this three times but still can...
by Lobo
Wed 16 Dec 2009 8:39 pm
Forum: Other Gunk
Topic: Looking for this game... Alpha Storm
Replies: 9
Views: 5078



by Lobo
Wed 16 Dec 2009 8:28 pm
Forum: General Discussion
Topic: EDGE Developers United
Replies: 1
Views: 1583

Re: EDGE Developers United

The problem is that i don't know the list of possible parameters that can be used to launch EDGE, f.example "-map ...." or "-skill ....", "-debug..." etc... Where can i retrieve such list of parameters? The Readme.txt that is included with Edge has all the command line...
by Lobo
Sun 13 Dec 2009 7:46 am
Forum: Feature Suggestions
Topic: Linear-Keyframe Interpolation
Replies: 5
Views: 2659

Re: Linear-Keyframe Interpolation

What a drama queen! You want to gouge your eyes out because your models look like crap? Really Corbin, who the hell makes lots of "extremely" high poly models (using .md2 models?!) and then later notices that they don't work well in game and that the inherent animation format is limited? S...
by Lobo
Wed 18 Nov 2009 10:08 pm
Forum: General Discussion
Topic: Last chance to report bugs!
Replies: 9
Views: 3906

Could you pump up the joypad turn/mlook speed, please? The current highest setting is just that little bit too slow. I tried editing the .cfg file directly but then the whole turning/mlooking stopped working! I'd recommend that the current highest setting be the middle one, or just let us use higher...
by Lobo
Mon 26 Oct 2009 7:11 am
Forum: Projects for EDGE
Topic: Old West Project
Replies: 9
Views: 4409

In the Tutorials section of my site you have a simple example of a 3D floor (with Demo wad).
by Lobo
Fri 23 Oct 2009 9:01 am
Forum: Help!
Topic: model help
Replies: 13
Views: 3787

You don't need to *buy* a pulse rifle model:
I've seen at least two of them around the net: one was definitely HalfLife/Counterstrike, and I'm half sure the other was already MD2 format.

Google harder baby! :wink:
by Lobo
Wed 21 Oct 2009 7:22 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

Alien resurrection on the PS1 is ridiculously hard. You HAVE TO cheat to enjoy it!
It's a shame because it could have been one of the best FPS games for that platform if they had actually had people test the playability before shipping it out.
by Lobo
Tue 13 Oct 2009 9:28 pm
Forum: General Discussion
Topic: HUBS
Replies: 11
Views: 3485

Looking good so far.

Quick questions:
1. Do we still have DDF inheritance?
2. Are we still going to be able to handle multiple different types of DDF in each file/Lump?
by Lobo
Wed 23 Sep 2009 4:09 pm
Forum: Projects for EDGE
Topic: LoRes Wad Creator Tool: Released!
Replies: 16
Views: 8271

New version uploaded: same download link as previous. This version has some additional error checks, some cosmetic changes, as well as generating a handy logfile when things go bad. If anyone gets any errors with this I would be very interested in both the logfile AND the image which caused the error.
by Lobo
Wed 23 Sep 2009 4:04 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

I've uploaded a newer version of the LoRes Texture tool (the link is the same). @Tragos: I'd appreciate it if you could give it a go, and let me know what errors you got in the logfile.txt that this version generates. BTW, Doom cannot handle graphics higher than 128, which is why it was bombing out ...
by Lobo
Mon 21 Sep 2009 4:08 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

Re: WTF?

I've tried your program. It works very well, but it appears I'm still doing something wrong. 1. Converted pcx images to bmp. 2. Converted bmp to png. 3. Ran Lobo's program using .50 scale (wrong), with 2 images giving me errors. 4. Re-textured the first room using the new source wad. So far so good...
by Lobo
Sun 20 Sep 2009 7:24 pm
Forum: General Discussion
Topic: Andrews been holding out on us! "Eureka!"
Replies: 7
Views: 2970

by Lobo
Thu 17 Sep 2009 8:39 pm
Forum: Projects for EDGE
Topic: EDS - EDGE Development Suitte [DLoad on Pg.1]
Replies: 5
Views: 2850

You really think EMUS is more document orientated? Out of the 8 tools it has only 2 are documentation, so I think it's strange that it gives you that impression. Now I'm wondering if everyone else feels that way about it too :D Anyway, keep up the good work: the more programs we have for "EDGEi...
by Lobo
Wed 16 Sep 2009 8:11 pm
Forum: Projects for EDGE
Topic: EMUS 2.0 To Do list
Replies: 46
Views: 14503

So, who's up for trying out a beta of EMUS v2?

Check out the first post for linkage.
by Lobo
Tue 15 Sep 2009 5:36 pm
Forum: Projects for EDGE
Topic: EDS - EDGE Development Suitte [DLoad on Pg.1]
Replies: 5
Views: 2850

I'll give this a try tomorrow and let you know how it goes.

Of course EMUS is much better than this! :wink: (Es broma hombre!)
by Lobo
Tue 15 Sep 2009 10:44 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 93593

Re: Familar level.

I screwed up the palette in my texture file, this is why Lib's map textures look better. How did you manage this Lib? Importing the textures as raw data in XWE makes them unable to display in Doom Builder. Maybe I can add a custom palette support to XWE? Or did you just convert each texture to .png...
by Lobo
Tue 15 Sep 2009 7:14 am
Forum: Bug Reports
Topic: [FIXED] RTS menus crash 1.32 B and C
Replies: 4
Views: 2402

Well, I'd really need a new binary to properly test this build, since having to reboot my PC when I hit an RTS menu kinda dissuades me from even running 1.32C ATM :wink:
Especially since the feature I'm most interested in trying out is the whole ACTION button via RTS stuff :D

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