Search found 58 matches

by doomer1
Mon 03 May 2010 3:27 am
Forum: Help!
Topic: Just a couple of problems.
Replies: 0
Views: 2893

Just a couple of problems.

Hey Andrew, i just had a couple of problems that i had code-wise that if you get some free time whenever, i believe would be well invested time looking into. the first is i was wondering if you could possibly make some sort of boolean for absorbing damage past zero health, basically for blocking exc...
by doomer1
Wed 27 Jan 2010 10:55 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12686

hey if you guys have need, i finished my Doom back in action mod so you can use any of it with some credit, and i can also provide a couple of sprite edits from cs weapons, or any existing sprites. if you are doing md2 i guess im obsolete :( but good luck with it all, and nice to see you around chro...
by doomer1
Sat 28 Nov 2009 6:16 am
Forum: General Discussion
Topic: Hey, What type of mod would YOU like to see in Edge?
Replies: 9
Views: 3689

Hey, What type of mod would YOU like to see in Edge?

I'm just curious what sort of mod you would like to see made for edge.

As for myself, i've always been a fan of the last stand flash game, and i think if it were done doom style it be awesome!
by doomer1
Thu 26 Nov 2009 9:30 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67171

Impressive, as usual Corbin! :) oh, and happy thanksgiving for you and your team!
by doomer1
Thu 19 Nov 2009 10:20 pm
Forum: Help!
Topic: Onslaught levels, dynamic reloads, menues, and weapons
Replies: 4
Views: 2044

Onslaught levels, dynamic reloads, menues, and weapons

Hey, Just got back into the mod making business, and up to this point ive only done weapon mods, but now id like to try something a tad more ambitious, so i would appreciate a little feedback on some of my questions... 1.) Onslaught levels: i would like to have something akin to the last stand. http...
by doomer1
Tue 17 Nov 2009 6:00 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67171

Hey Corbin, great Job so far, saw the trailers, and i saw your recruitment call. while i do not have the time or the compulsion to work on your team, i would like to point something out have you ever tried making 3d models, and then taking low-res, high definition renders? http://img121.imageshack.u...
by doomer1
Mon 06 Jul 2009 4:42 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

I updated the download link. if you guys have any suggestions, feel free to make them. rules to remember: 1.) this is a game. games need balance to be fun. -for example; an ak47 fires as fast as a m4a1, but this mod makes the ak47 slower, and inaccurate in return it has a larger clip size, and it ha...
by doomer1
Wed 22 Apr 2009 10:05 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

edit
by doomer1
Fri 13 Mar 2009 8:23 pm
Forum: Help!
Topic: DDF help: weapons
Replies: 0
Views: 1403

DDF help: weapons

i am trying to get my mp5 to have 4 shot patterns... this is just the basic code idea i had... MP5G:A:0:NORMAL:CHECKRELOAD, MP5F:A:2:BRIGHT:SHOOT(1), MP5G:A:0:NORMAL:nofire, MP5G:A:0:NORMAL:CHECKRELOAD, MP5F:A:2:BRIGHT:SHOOT(2), MP5G:A:0:NORMAL:nofire, MP5G:A:0:NORMAL:CHECKRELOAD, MP5F:A:2:BRIGHT:SH...
by doomer1
Wed 04 Mar 2009 6:51 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

edit
by doomer1
Fri 27 Feb 2009 5:57 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

edit
by doomer1
Wed 25 Feb 2009 10:35 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

edit
by doomer1
Fri 20 Feb 2009 4:52 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

by doomer1
Sun 08 Feb 2009 5:33 pm
Forum: Help!
Topic: Help with RTS script
Replies: 1
Views: 1488

Help with RTS script

The problem is that when i give ammo in RTS with weapon pickups, it does not go to the weapons themselves, but to the ammo slot. how would i fix this? example... label start_handgun tip "You have the USP tactical and 12 clips" LOSE_BENEFIT BULLETS.LIMIT(156) GIVE_BENEFIT BULLETS.LIMIT(156)...
by doomer1
Sat 07 Feb 2009 11:26 pm
Forum: Projects for EDGE
Topic: Zdoom to Edge monster conversion project (ZEMCP)
Replies: 1
Views: 1898

Zdoom to Edge monster conversion project (ZEMCP)

This was a Personal project, but now, i would like to make this a edge community effort. Features: - Zdoom to edge monster conversion .. thats it! so, if you would like to help... http://www.mediafire.com/?sharekey=abbfa3e10a536c2c67cd7f7bd65f7eefe04e75f6e8ebb871 Here is a selection of monsters i've...
by doomer1
Sat 07 Feb 2009 11:22 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

by doomer1
Sat 07 Feb 2009 6:39 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 67171

Cool! the Hospital!

"i dont no nuthin about birthin no babies miss scarlet!"

(assisted suicide ward)

syphilis wing... ewww...

i cant wait till this is released!
by doomer1
Fri 06 Feb 2009 7:01 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

by doomer1
Tue 16 Dec 2008 3:53 pm
Forum: Projects for EDGE
Topic: Bloodmod 2: BLOOD EDITION
Replies: 11
Views: 5732

by doomer1
Mon 15 Dec 2008 10:46 pm
Forum: Projects for EDGE
Topic: Bloodmod 2: BLOOD EDITION
Replies: 11
Views: 5732

by doomer1
Mon 15 Dec 2008 4:53 pm
Forum: Projects for EDGE
Topic: Bloodmod 2: BLOOD EDITION
Replies: 11
Views: 5732

Bloodmod 2: BLOOD EDITION

This is my remake of the bloodmod which i lost, that i said i would get to eventually. As the title suggests, the blood is based of the game BLOOD, and so get ready for a treat! THIS IS MEANT TO BE PLAYED WITH THE EXTRA BLOOD OPTION ON! http://www.mediafire.com/?sharekey=1f68e3407374e2bdd2db6fb9a890...
by doomer1
Fri 12 Dec 2008 6:47 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

edit
by doomer1
Fri 12 Dec 2008 3:26 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

edit
by doomer1
Fri 12 Dec 2008 3:26 pm
Forum: Projects for EDGE
Topic: Show your project off!
Replies: 6
Views: 3198

http://i37.tinypic.com/2iazayo.jpg http://i37.tinypic.com/f2ow2o.jpg http://i35.tinypic.com/2byxol.jpg http://i34.tinypic.com/2guzkef.jpg http://i34.tinypic.com/2im3pya.jpg These are some pictures of DooM:BIA. The last two are the monster wad (only caco's are done as of yet) and the new grenade (th...
by doomer1
Thu 04 Dec 2008 1:58 am
Forum: Feature Suggestions
Topic: Some minor suggestions with ddf
Replies: 1
Views: 1669

Some minor suggestions with ddf

I have been working on my mod for a while and there are some difficulties i've come across whilst coding: 1.) Magazine based reloads, and reloading I suggested this a while ago, but until now ive worked around it. its very hard to come up with a "good" weapon mod without all the little kni...
by doomer1
Wed 03 Dec 2008 2:34 pm
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

by doomer1
Sat 29 Nov 2008 4:40 pm
Forum: Help!
Topic: Help with RTS: Ammo limits.
Replies: 4
Views: 2378

by doomer1
Sat 29 Nov 2008 5:21 am
Forum: Projects for EDGE
Topic: DooM: Back in Action beta#2 [WIP] (beta release available)
Replies: 24
Views: 9734

DooM: Back in Action beta#2 [WIP] (beta release available)

Welcome to the Doom: Back in action thread! This mod seeks to bring hi-powered weapons, and hi-powered enemies. -14 or so weapons -customisable loadout control (choose options, use crates) -realistic gfx and sfx -some cool new zombies to do: - undead marines drop pistol clips instead of none (rifles...
by doomer1
Sat 29 Nov 2008 4:28 am
Forum: Help!
Topic: Help with RTS: Ammo limits.
Replies: 4
Views: 2378

before i had a bullet max of 210 label start_handgun2 tip "You have the M1911 and 4 clips" LOSE_benefit GLOCK LOSE_benefit USP LOSE_BENEFIT ammo1(210) LOSE_BENEFIT ammo1.LIMIT(210) GIVE_BENEFIT ammo1.LIMIT(108) give_benefit COLT GIVE_BENEFIT AMMO1(36) jump finish by what you typed, it shou...
by doomer1
Fri 28 Nov 2008 6:31 pm
Forum: Help!
Topic: Help with RTS: Ammo limits.
Replies: 4
Views: 2378

Help with RTS: Ammo limits.

radiustrigger 0 0 -1 TAG 101 TAGGED_INDEPENDENT TAGGED_REPEATABLE TAGGED_DISABLED name CHOICES1 SHOW_MENU "Swap Rifle?" \ "MP5" \ JUMP_ON MENU start_mp5 label start_mp5 tip "You have the MP5 and 8 clips" GIVE_BENEFIT CELLS.LIMIT(0) GIVE_BENEFIT CELLS.LIMIT(256) lose_ben...

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