Search found 127 matches

by pilottobombadier
Fri 14 Jan 2011 5:52 pm
Forum: General Discussion
Topic: On the way to RC#2
Replies: 16
Views: 9628

What is UNZOOM action?
by pilottobombadier
Fri 07 Jan 2011 2:59 am
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

Ah. Excellent.
by pilottobombadier
Wed 05 Jan 2011 6:33 pm
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

Okay...from what I got from the changelogs, if I assign a set of weaknesses, e.g. weakness.class = xyz and then weakness.class = abc won't one of those overwrite the other? That's what it looked like when I tested it out. Or can I use weakness.class, resistance.class and immunity.class if the bitset...
by pilottobombadier
Tue 04 Jan 2011 3:00 pm
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

by pilottobombadier
Mon 03 Jan 2011 7:55 pm
Forum: General Discussion
Topic: Any Active Projects?
Replies: 13
Views: 7358

I've been doing a little work here and there to make Lock and Load what I actually always wanted it to be. I'm drafting a whole new plan, most of the weapons are already done. Then it'll be onto monsters, thing numbers and item distribution; creating randomised monsters and weapons (both based on cl...
by pilottobombadier
Sun 26 Dec 2010 6:59 pm
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

by pilottobombadier
Thu 23 Dec 2010 10:21 pm
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

by pilottobombadier
Wed 22 Dec 2010 6:10 pm
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

Thanks Karnizero, but that's actually what I was already doing...I guess I didn't spell it out well enough. What I was going for was, is there a custom pain chance for the damage.pain_state? I can't find it in the documentation, so I'm wondering if it was something that wasn't document, either by ac...
by pilottobombadier
Tue 21 Dec 2010 10:30 pm
Forum: Projects for EDGE
Topic: Lock and Load 5
Replies: 64
Views: 29107

Lock and Load Transcending to the 6th Dimension

I am in the process of re-imagining Lock and Load. Again. I've started actually planning out how things are going to work this time. Being that EDGE supports hub episodes, I do hope to actually get into level design. I'm rebalancing the whole thing and I'm adding a lot of weapons. The plan with actu...
by pilottobombadier
Tue 21 Dec 2010 4:23 pm
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

Dammit! I need a custom pain chance that isn't affected by resistance or weakness settings. I remember that there was a thread about custom deaths - I think that it was for a Warhammer 40k/Space Hulk TC. As far as I remember, it had to do with critical hits, and I think it relied on a custom pain ch...
by pilottobombadier
Tue 21 Dec 2010 4:07 pm
Forum: Feature Suggestions
Topic: Damage percentage zones
Replies: 19
Views: 9307

Oh fuck. Sorry Andrew, I didn't know that it was a bug, and I really should have asked how it was to be used, I just assumed. So...how is Resistance_multiply, etc. itself actually supposed to work?
by pilottobombadier
Tue 21 Dec 2010 11:26 am
Forum: Feature Suggestions
Topic: Damage percentage zones
Replies: 19
Views: 9307

I just tried using "RESISTANCE_MULTIPLY" with EDGE 1.34 as a sort of hack for creating a custom pain state where a creature is knocked back (because I'm trying not to reduce the damage), and to my surprise, the creatures weren't hurt, they were blown apart. I had set the multiplier to 100%...
by pilottobombadier
Tue 21 Dec 2010 11:21 am
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

by pilottobombadier
Tue 21 Dec 2010 5:04 am
Forum: Help!
Topic: Attack Question
Replies: 16
Views: 6669

Attack Question

Is it possible to make an attack knock a creature back not so much by means of damage, but just the attack alone? I would like to create a weak melee attack that knocks an opponent back and stuns them. I'm certain the stun part is under control, I'm more interested in getting the knockback effect to...
by pilottobombadier
Sun 19 Jul 2009 4:12 pm
Forum: Help!
Topic: Creating semi-randomised spawner
Replies: 8
Views: 2811

Actually, I just forced it to jump to a death frame after the spawning, although that's really hacked. When I have time, I'm just going to throw in "#REMOVE" after the spawn frame instead. It'll do what I'm already having it do, but it'll be nixing a step that isn't necessary in the first ...
by pilottobombadier
Mon 13 Jul 2009 1:51 pm
Forum: Help!
Topic: Creating semi-randomised spawner
Replies: 8
Views: 2811

okay, never mind, got it sorted.
by pilottobombadier
Sun 12 Jul 2009 2:18 pm
Forum: Help!
Topic: Creating semi-randomised spawner
Replies: 8
Views: 2811

It keeps spawning critters. What do I need to do create a cutoff?
by pilottobombadier
Sun 12 Jul 2009 2:51 am
Forum: Help!
Topic: Creating semi-randomised spawner
Replies: 8
Views: 2811

Okay, so it works. However, no matter what I set "SPAWNHEALTH=" to, the creature that spawns in has the same health as the original creature it's replacing.

Is there something I'm doing wrong?
by pilottobombadier
Sat 04 Jul 2009 4:35 pm
Forum: Help!
Topic: Creating semi-randomised spawner
Replies: 8
Views: 2811

by pilottobombadier
Sat 04 Jul 2009 3:09 am
Forum: Help!
Topic: Creating semi-randomised spawner
Replies: 8
Views: 2811

Creating semi-randomised spawner

Yeah, I know, long time. I do occasionally work on Lock and Load 6, seriously. What I'm trying to do right now is use the "JUMP" action to produce an effect that would, ideally, allow the game to pick between three critters to spawn. I used the Zombieman as the test subject. Here's the cod...
by pilottobombadier
Sun 16 Nov 2008 4:50 pm
Forum: Projects for EDGE
Topic: Lock and Load 5
Replies: 64
Views: 29107

Lock and Load 6

Lock and Load 5 has passed and I'm looking to update it while pulling away excess weapons. I'm definitely still going to go for levelling up, although I'm aiming to only affect weapons. I do have the weapons and their behaviour already planned, so hopefully the alleged development cycle will not be ...
by pilottobombadier
Mon 28 Jul 2008 9:43 pm
Forum: Projects for EDGE
Topic: Lock and Load 5
Replies: 64
Views: 29107

updated Lock and Load 5 download with RPG features now available for download.

Please don't use the weapon cheats, they'll merge the scripts.

Anyway, get it !
by pilottobombadier
Fri 25 Jul 2008 4:11 am
Forum: Help!
Topic: Question regarding RTS
Replies: 27
Views: 5941

Okay, didn't get the armour issue fixed. Also, I'm having an issue with the BECOME command in regard to armour. RADIUS_TRIGGER 0 0 -1 ON_CONDITION AMMO16(11) WAIT 2T TIP "YOU ARE LEVEL 10" PLAYSOUND GETPOW THING_EVENT GREEN_ARMOUR BECOME GIVE_BENEFIT KNIFE11 GIVE_BENEFIT MAGNUM3 GIVE_BENEF...
by pilottobombadier
Fri 25 Jul 2008 2:50 am
Forum: Projects for EDGE
Topic: Lock and Load 5
Replies: 64
Views: 29107

Speaking of saying "Screw it", being that the armour upgrades are very fucking fickle, there won't be one every level. Same with health. Although the health thing is as much for balancing because apparently regenerating health...umm...stacks. I also need to make the enemies more accurate b...
by pilottobombadier
Thu 24 Jul 2008 8:40 pm
Forum: Help!
Topic: Question regarding RTS
Replies: 27
Views: 5941

I have an issue with armour that I think I might have fixed, although Give_Armour is being wonky and the commands on the EDGE documentation page don't work properly.
by pilottobombadier
Thu 24 Jul 2008 2:28 pm
Forum: Feature Suggestions
Topic: Gamepad controller
Replies: 12
Views: 3427

Yeah, I have to agree, too. I have a logitech that I want to use with Doom and can't :(
by pilottobombadier
Thu 24 Jul 2008 12:26 am
Forum: Projects for EDGE
Topic: Lock and Load 5
Replies: 64
Views: 29107

Screw it, it's only going up to level 20.
by pilottobombadier
Wed 23 Jul 2008 2:58 pm
Forum: Projects for EDGE
Topic: Lock and Load 5
Replies: 64
Views: 29107

So far I've interspersed a few weapon upgrades into the level-ups, and I will be increasing the experience bonus delivered c/o of the shotgun guy from 1 to 3. I'm just trying to figure out what I'm going to do for upgrades for the levels 21 to 30. So far, I was thinking of giving the player a rechar...
by pilottobombadier
Tue 22 Jul 2008 2:37 pm
Forum: Help!
Topic: Question regarding RTS
Replies: 27
Views: 5941

by pilottobombadier
Tue 22 Jul 2008 1:20 pm
Forum: Help!
Topic: Question regarding RTS
Replies: 27
Views: 5941


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