Search found 30 matches
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- Forum: General Discussion
- Topic: 3DGE Source Fork - 1.36C released!
- Replies: 35
- Views: 79360
- Fri 25 Jul 2008 12:16 pm
- Forum: General Discussion
- Topic: Putting portals on "upper" and "lower" t
- Replies: 4
- Views: 3101
I meant using camera portals on lower textures, mainly. So that you could, say, build a skyscraper with wafer-thin slices and 3D floors to have multiple floors of windows which you can see in and out of, onto the multiple floors, but without having to then build the whole building out of endless 3D ...
- Mon 14 Jul 2008 9:42 pm
- Forum: General Discussion
- Topic: Putting portals on "upper" and "lower" t
- Replies: 4
- Views: 3101
Putting portals on "upper" and "lower" t
Hi, i was wondering if the above was possible in any way? i was attempting to make a "house" with a sloped roof and a visible interior that you can walk in to (with a sloped ceiling on the inside!), this would allow the creation of very convincing houses with sloped roofs and more detailed...
- Mon 23 Jun 2008 11:10 am
- Forum: General Discussion
- Topic: EDGE Community TC
- Replies: 38
- Views: 15799
- Fri 06 Jun 2008 11:05 pm
- Forum: General Discussion
- Topic: EDGE Community TC
- Replies: 38
- Views: 15799
- Fri 06 Jun 2008 10:57 pm
- Forum: Feature Suggestions
- Topic: Negative damage
- Replies: 7
- Views: 4584
- Fri 06 Jun 2008 10:54 pm
- Forum: Feature Suggestions
- Topic: Incremental increases to ammo limits.
- Replies: 4
- Views: 3244
- Fri 06 Jun 2008 10:51 pm
- Forum: Feature Suggestions
- Topic: Post your wishlist here!
- Replies: 61
- Views: 23604
- Sun 06 Jan 2008 9:11 pm
- Forum: General Discussion
- Topic: Beta #1 Released
- Replies: 50
- Views: 14212
- Fri 04 Jan 2008 5:11 pm
- Forum: General Discussion
- Topic: Beta #1 Released
- Replies: 50
- Views: 14212
I tried setting the intensity right down to 10, and it just made it smaller, but it was still as bright. That said intensity 3 and red would make an awesome laser sight that really would aim where the bullets where going. A Dlight that simply emulates the old Quadratic (DLIGHT.TYPE=CLASSIC;?) would ...
- Fri 04 Jan 2008 3:27 pm
- Forum: General Discussion
- Topic: Beta #1 Released
- Replies: 50
- Views: 14212
What are the new Dynamic light types?, i know there is QUADRATIC (which now 'multiplies' the more 'instances' of the light there is), MODULATE (seems brighter than quadratic and also multiplies) and ADD (makes everything that colour). My problem is i have a gun with a flashlight on the front, and it...
- Mon 06 Aug 2007 3:30 pm
- Forum: Bug Reports
- Topic: [FIXED] Scuba steve's dehacked flamethrower
- Replies: 3
- Views: 2684
Humm, why don't you just make your own flamethrower with DDF? A good example was in Cory Whittle's modifications...it'd be easier, more powerful, and you can light other people on fire if you code it correctly Because i was running a mod which i made using Dehacked? and discovered a bug and therefo...
- Fri 27 Jul 2007 1:44 pm
- Forum: Projects for EDGE
- Topic: Edge Modders Utility Suite(EMUS)
- Replies: 27
- Views: 15078
- Fri 27 Jul 2007 1:40 pm
- Forum: General Discussion
- Topic: EDGE 1.29 Released
- Replies: 20
- Views: 6203
- Fri 27 Jul 2007 1:35 pm
- Forum: Bug Reports
- Topic: [FIXED] Scuba steve's dehacked flamethrower
- Replies: 3
- Views: 2684
- Tue 10 Jul 2007 3:23 pm
- Forum: General Discussion
- Topic: More Realistic Ballistics
- Replies: 9
- Views: 3981
- Tue 10 Jul 2007 3:19 pm
- Forum: General Discussion
- Topic: Minimal IWAD
- Replies: 4
- Views: 2324
- Tue 10 Jul 2007 3:11 pm
- Forum: Feature Suggestions
- Topic: Renderer support...
- Replies: 1
- Views: 1766
- Tue 10 Jul 2007 3:08 pm
- Forum: Feature Suggestions
- Topic: Weather...
- Replies: 4
- Views: 2655
- Tue 10 Jul 2007 3:06 pm
- Forum: Feature Suggestions
- Topic: Lightmaps... we really need them
- Replies: 10
- Views: 5187
- Sat 16 Jun 2007 12:06 pm
- Forum: Feature Suggestions
- Topic: Better Skyboxes
- Replies: 9
- Views: 5025
- Fri 15 Jun 2007 9:54 am
- Forum: Feature Suggestions
- Topic: Better Skyboxes
- Replies: 9
- Views: 5025
- Thu 14 Jun 2007 5:46 pm
- Forum: Feature Suggestions
- Topic: Better Skyboxes
- Replies: 9
- Views: 5025
- Wed 13 Jun 2007 11:00 pm
- Forum: General Discussion
- Topic: Road map
- Replies: 5
- Views: 2682
- Wed 13 Jun 2007 6:33 pm
- Forum: General Discussion
- Topic: Road map
- Replies: 5
- Views: 2682
- Wed 13 Jun 2007 6:09 pm
- Forum: Feature Suggestions
- Topic: Vehicles
- Replies: 37
- Views: 15502
- Tue 12 Jun 2007 6:16 pm
- Forum: Feature Suggestions
- Topic: A possible new HUD
- Replies: 10
- Views: 5538
- Tue 12 Jun 2007 6:06 pm
- Forum: Feature Suggestions
- Topic: Make your own powerups
- Replies: 6
- Views: 3533
Make your own powerups
Here's a suggestion, instead of pre-defined powerups, could it be made to make thier properties definable? for instance changing the colour tint of the screen, or not having one (so you could have a seperate kind of invaunrability with a different visual change). As well as changing some other thing...
- Tue 12 Jun 2007 5:43 pm
- Forum: Feature Suggestions
- Topic: Better Skyboxes
- Replies: 9
- Views: 5025
- Tue 12 Jun 2007 5:28 pm
- Forum: Feature Suggestions
- Topic: Vehicles
- Replies: 37
- Views: 15502
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