Search found 84 matches

by Chronoteeth
Tue 18 Jan 2011 8:48 am
Forum: Projects for EDGE
Topic: A little thing I'm done
Replies: 2
Views: 3071

by Chronoteeth
Mon 22 Mar 2010 6:43 pm
Forum: Help!
Topic: Quick question regarding monster attacks
Replies: 5
Views: 2363

by Chronoteeth
Sat 20 Mar 2010 9:02 pm
Forum: Help!
Topic: Quick question regarding monster attacks
Replies: 5
Views: 2363

Quick question regarding monster attacks

Is there possibly a way that once a monster has started a certain attack, if they get hit or shot, they dont deviate from attacking? Like say I have an enemy that has a rare chance of doing a charging ram. I dont want the player to be able to hurt him or stop him from doing his ram attack.
by Chronoteeth
Fri 12 Mar 2010 2:28 am
Forum: General Discussion
Topic: A sad 'goodbye' to EDGE Editing
Replies: 7
Views: 3019

In the long run, inactivity and a bad past kills a port, even if it is capable of awesome things.
by Chronoteeth
Sun 21 Feb 2010 10:50 pm
Forum: Projects for EDGE
Topic: Berlin 1940 Weapons Preview [DLOAD Pg1]
Replies: 4
Views: 2822

by Chronoteeth
Sun 14 Feb 2010 12:28 am
Forum: Help!
Topic: Annoying enemy problem
Replies: 7
Views: 2898

[UNFORGIVEN_PROJECTILE] ATTACKTYPE=PROJECTILE; HEIGHT=8; RADIUS=11; SPEED=2; DAMAGE.VAL=50000; DAMAGE.MAX=50000; ATTACKRANGE=4096; DAMAGE.DEATH_STATE=DISINT; DAMAGE.OVERKILL_STATE=DISINT; ATTACK_SPECIAL=KILL_FAILED_SPAWN,SMOKING_TRACER; PROJECTILE_SPECIAL=NOBLOCKMAP,DROPOFF,MISSILE,NOGRAVITY,NOSHAD...
by Chronoteeth
Thu 11 Feb 2010 6:28 pm
Forum: Help!
Topic: Annoying enemy problem
Replies: 7
Views: 2898

There is no keep firing chance string in the attack code, and I added those chase frames to see if it'd slow the attack down. :C
by Chronoteeth
Thu 11 Feb 2010 12:04 am
Forum: Help!
Topic: Annoying enemy problem
Replies: 7
Views: 2898

Even with tunnel gone, they still fire fast. :C
by Chronoteeth
Wed 10 Feb 2010 5:42 am
Forum: Help!
Topic: Annoying enemy problem
Replies: 7
Views: 2898

Annoying enemy problem

I've been trying to get this guy to both A: randomly play his active noise at times while its idle or chasing, and B: not attack as often. I tried jump states and stuff like the attack chance lines, and it still shoots a lot. Can any of ya help meh? [EVILEYE:41] SPAWNHEALTH=1; REACTION_TIME=0.5; RAD...
by Chronoteeth
Fri 05 Feb 2010 8:30 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 64821

by Chronoteeth
Fri 05 Feb 2010 1:31 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 64821

Too dark for my tastes, can't see shit :C
by Chronoteeth
Tue 02 Feb 2010 6:49 am
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

Hey, that I can do. Fun and balanced, but pretty too. Not hard to do! I'm good to go.
by Chronoteeth
Tue 02 Feb 2010 4:34 am
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

Too busy deciding shit instead of really making something. I say we all just work on something, and in the end, work on making it all work together.
by Chronoteeth
Fri 29 Jan 2010 8:22 pm
Forum: Projects for EDGE
Topic: Witchaven (2011)
Replies: 14
Views: 10288

Blood, now witchhaven.

TBH I'd like to see a more original project.
by Chronoteeth
Fri 29 Jan 2010 9:16 am
Forum: Projects for EDGE
Topic: zombie doom
Replies: 57
Views: 26334

Doing terminator rampage guns I see?

Here, use this! Includes all the Term rampage neatly aligned, plus a modified beretta sprite (so it looks like you can upgrade it). If you're going for playability, its old, outdated, and hell, downright boring. Dont play it, just use it. :3

by Chronoteeth
Thu 28 Jan 2010 1:37 am
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

Don's challenge 2 was never released
by Chronoteeth
Wed 27 Jan 2010 10:59 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

No CS guns. Very. Very bad.
by Chronoteeth
Wed 27 Jan 2010 9:25 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

Cant wait for everything to be solid and in place. You tell me what guns and theme/style you want and ill make it, i'm not gonna have much say in the other parts.
by Chronoteeth
Wed 27 Jan 2010 9:24 pm
Forum: General Discussion
Topic: Community Wad maps slots, etc.
Replies: 10
Views: 4009

Because I am a persistent mo fo, still dibs on guns :V
by Chronoteeth
Tue 26 Jan 2010 1:05 am
Forum: Feature Suggestions
Topic: Proper homing code?
Replies: 0
Views: 1468

Proper homing code?

Its still annoying as heck to do a proper homing weapon. To make a weapon eject a thing that has a smoking attack works, but its a huge hassle sometimes. A proper homing definition without needing to have autoaim on would be wonderous.
by Chronoteeth
Mon 25 Jan 2010 7:31 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

I'll have a quick little wip of what I meant to show. Alpha style weapons, and if they aren't they maintain that doom feel (essentially black n' wood :V)
by Chronoteeth
Mon 25 Jan 2010 6:38 am
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

by Chronoteeth
Mon 25 Jan 2010 4:56 am
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

Nawr, the thing is, a lot have to do with the fact that, we wanna offer something new, while still with the old doom feeling. With guns, you wanna show new sprites, but you dont want it to feel "out of place" in the world of doom, and with maps, you wanna provide a fun new set that doesn't...
by Chronoteeth
Sun 24 Jan 2010 9:58 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

If thats the case, I can provide guns that have a doom feel to them. They wont use original doom sprites, but they will feel like the classic doom sprites. Center aimed, hand made, and all that fun stuff.
by Chronoteeth
Sun 24 Jan 2010 8:58 pm
Forum: General Discussion
Topic: Community Wad discussion
Replies: 39
Views: 12629

I've got loads of resources, years of backed up knowledge, and know just how to make any kind of gun you want. Dibs on doing the weaponry, dibs on doing it baaad. Whatever you want, whatever style, i'll make a weapon set to match it, garanteed. If you need some proof on what I have to offer, send me...
by Chronoteeth
Sun 24 Jan 2010 4:30 pm
Forum: Other Gunk
Topic: You know, I realised something..
Replies: 12
Views: 6057

I could toss in a few monsters too but that'd already change a lot of stuff, but man I am great with making gun mods. I can't wait :3
by Chronoteeth
Sun 24 Jan 2010 4:29 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 64821

Those hands on that shooty and pistol are wayyy too low.
by Chronoteeth
Sat 23 Jan 2010 9:21 pm
Forum: Other Gunk
Topic: You know, I realised something..
Replies: 12
Views: 6057

I'd be willing to join in, but im a terrible mapper. Since EDGE has a bit of popularity with weapon mods, i'd be very willing to make a balanced fun weapon set for it.
by Chronoteeth
Fri 22 Jan 2010 3:15 am
Forum: Other Gunk
Topic: You know, I realised something..
Replies: 12
Views: 6057

If all the major TCs released at once for edge, that'd be great influence for it to go. Long dream tho.

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