Search found 174 matches

by Joppu
Mon 31 Aug 2009 12:55 pm
Forum: General Discussion
Topic: Is XWE still the in thing?
Replies: 9
Views: 2985

by Joppu
Sat 29 Aug 2009 5:40 pm
Forum: Other Gunk
Topic: 3rd Person RE style DOOM!
Replies: 3
Views: 2067

First I though "Holy shit, does GZDooM have that kind of graphics". Then I realized that the backrounds are pre-rendered.
by Joppu
Mon 13 Jul 2009 12:40 am
Forum: General Discussion
Topic: ANNOUNCE: Test version 1.32a available
Replies: 9
Views: 3431

I gave it a go an played a few maps, but I didn't really encounter any problems with the renderer in normal gameplay. The new console is miles ahead the older one that was very bugged. Thanks for fixing the 16-angle sprite rotations too!
by Joppu
Sun 28 Jun 2009 1:56 pm
Forum: Bug Reports
Topic: [FIXED] 16-angled sprites not working
Replies: 5
Views: 2668

[FIXED] 16-angled sprites not working

by Joppu
Sun 21 Jun 2009 10:57 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96215

About the Explorer's "site compatibility". Internet Explorer isn't actually compatible with the sites, the sites have to be compatible with the Internet Explorer

/rant
by Joppu
Mon 15 Jun 2009 5:48 pm
Forum: General Discussion
Topic: Scripting in EDGE
Replies: 12
Views: 3902

This actually sounds pretty good even though I'm not a big fan of the semicolons and all, I script seems a bit messy, but I think it'll be great when it's finished. Coal seems alot like a real programming language while DDF and such were more INI style script language.
by Joppu
Sat 13 Jun 2009 1:29 am
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96215

by Joppu
Sat 13 Jun 2009 1:25 am
Forum: General Discussion
Topic: PNG problems.
Replies: 4
Views: 2010

What software are you using as a graphics editor?

Also you need to load it as Raw Data, but your PNG image file could be incorrect in some way that causes it to corrupt

If you like, you could send me the required files and I'd look into it. Feel free to contact me on MSN if you want
by Joppu
Mon 06 Apr 2009 11:33 am
Forum: Help!
Topic: Any sprite artist arround?
Replies: 4
Views: 1881

by Joppu
Wed 25 Mar 2009 2:42 pm
Forum: Projects for EDGE
Topic: CQB Mod released
Replies: 38
Views: 15668

by Joppu
Thu 19 Mar 2009 5:31 pm
Forum: Help!
Topic: Brightmaps
Replies: 6
Views: 2205

Re: Brightmaps

by Joppu
Fri 13 Mar 2009 11:18 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 65993

The Uzi/Ingram/MAC-10 looks absolutely great!
by Joppu
Wed 18 Feb 2009 1:14 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96215

There would't be any visual difference between "3d apc" and "3d-floor apc". 3d-floor -hard to make -hard to move 3-model -easy to make -easy to move around Just ask someone to model you low-poly a 3d apc. Heck, I could even texture it for you if you want. I realize that you are n...
by Joppu
Sat 14 Feb 2009 6:10 pm
Forum: Projects for EDGE
Topic: A.v.M. - Aliens vs. Marines "Aliens Online" redux
Replies: 237
Views: 96215

APC: Unfortunately I don't think a sprite of this will do it justice. I'll be able to achieve the effect I want to from a distance, using a Sprite version of APC. But even with a high- resolution graphic, having it rotate when you're close to the vehicle will just be kind of weird in my opinion. So...
by Joppu
Wed 10 Dec 2008 10:13 am
Forum: Projects for EDGE
Topic: Show your project off!
Replies: 6
Views: 3193

by Joppu
Thu 04 Dec 2008 11:30 am
Forum: Projects for EDGE
Topic: CQB Mod released
Replies: 38
Views: 15668

by Joppu
Thu 27 Nov 2008 9:05 am
Forum: Other Gunk
Topic: Dreamcasts?
Replies: 10
Views: 2905

by Joppu
Wed 19 Nov 2008 7:22 am
Forum: Feature Suggestions
Topic: Post your wishlist here!
Replies: 61
Views: 14936

1. particle engine for creating particle effects probably not 2. ability to move 3d floors horizontaly (like 3d polyobjects) nah 3. support for decals with ability to set different decals for different textures probably not 4. support for pk3/zip for resource packs no 5. loading models from folders...
by Joppu
Mon 17 Nov 2008 8:19 am
Forum: Projects for EDGE
Topic: CQB Mod released
Replies: 38
Views: 15668

by Joppu
Mon 17 Nov 2008 8:07 am
Forum: Projects for EDGE
Topic: CQB Mod released
Replies: 38
Views: 15668

Awesome! Some points though:
-Weapons should be models, not sprites
-The first map is fullbright and looks ugly
Other than that: Great job!
by Joppu
Thu 02 Oct 2008 8:47 am
Forum: Other Gunk
Topic: My next engine
Replies: 10
Views: 2990

by Joppu
Thu 02 Oct 2008 8:46 am
Forum: Other Gunk
Topic: Finally pre-ordered my Pandora!
Replies: 18
Views: 8549

Hp mini 2133 It's very sturdy unlike those Asus plastic toys. 2 gigs of ram. Vista Basic (eww) 1.6 underpowered VIA processor. 100gb of hard drive space. Shitty graphics card. Just awesome for taking notes or something (ya, that's what I use it for, school) Battery lasts for 2 hours. Not for gaming ...
by Joppu
Wed 01 Oct 2008 4:32 pm
Forum: Other Gunk
Topic: Finally pre-ordered my Pandora!
Replies: 18
Views: 8549

Sweet, but I this mini laptop I got made Pandora obsolate, sadly:
by Joppu
Fri 12 Sep 2008 3:18 pm
Forum: General Discussion
Topic: The resurrection of EDGE :)
Replies: 2
Views: 1610

by Joppu
Fri 29 Aug 2008 12:36 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 65993

by Joppu
Thu 28 Aug 2008 4:01 pm
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 65993

by Joppu
Sat 23 Aug 2008 8:48 pm
Forum: Help!
Topic: Re-Descovering DOOM
Replies: 3
Views: 2423

Hi, Tried the drop both one the exe, no go. Is there a way to combine the two WADS? or extract the picts and write them into the wad ( Of course that means links to WAD writing tools and turtorals, etc .)? Wild Hair: Is there a way to make DOOM wads that work on the Half-Life 2 engine (It is a nice...
by Joppu
Sat 23 Aug 2008 8:45 pm
Forum: General Discussion
Topic: Version 1.31 Released
Replies: 5
Views: 2072

by Joppu
Sat 16 Aug 2008 11:12 am
Forum: Projects for EDGE
Topic: HYPERTENSION (2010 gameplay teaser, feedback here!)
Replies: 182
Views: 65993

I like the mario-esque look of the question blocks :D

No really, looks very good so far

EDIT:

Can you tell me the name of the font in the logo? I'm working on a mod called Zombie Outbreak, and that font would fit in the logo nicely
by Joppu
Sun 10 Aug 2008 6:08 pm
Forum: General Discussion
Topic: How can we contribute to EDGE docs?
Replies: 2
Views: 1626

How can we contribute to EDGE docs?

I feel like writing some simple step-by-step EDGE tutorials for things like swimmable water, stairs, lua huds and doors. So if I want to put things like that on the EDGE site I can send them to you ajapted as a pm when they are ready. I understood that improving documentation was a part of next EDGE...

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